Xenogeist Posted August 18, 2012 Share Posted August 18, 2012 I have some jailors in this player home I am working on. I want them to try to arrest the player on sight, the player can refuse and fight or be arrested and thrown in jail. I have played with the guards' crime faction and tried setting them to guard and sandbox in their AI package but I can't seem to make them do this. It would be great if, instead of warning and attacking the player for trespassing they would try to arrest the player instead. Perhaps there is a way to add a really high bounty to the player without them committing a crime? If so I'm not savvy enough to figure out how to do that. Link to comment Share on other sites More sharing options...
Javalin Posted August 18, 2012 Share Posted August 18, 2012 There should be a command which allows you to add a high bounty to the player player.setcrimelevel - Or something on those lines.. Try having a look on a website which gives you cheat codes. Link to comment Share on other sites More sharing options...
Xenogeist Posted August 19, 2012 Author Share Posted August 19, 2012 I found SetCrimeGold - Faction but if this is the right thing then I just don't know how to apply it correctly. I have tried putting this line in my papyrus fragments for one of my quest stages to no effect: CrimeFactionXenosJailHostile.SetCrimeGold(1000) If someone could tell me how I can do this I would appreciate it. Link to comment Share on other sites More sharing options...
Xenogeist Posted August 21, 2012 Author Share Posted August 21, 2012 Bump. Link to comment Share on other sites More sharing options...
Xenogeist Posted August 23, 2012 Author Share Posted August 23, 2012 Anybody? Link to comment Share on other sites More sharing options...
Xenogeist Posted December 9, 2012 Author Share Posted December 9, 2012 Necro bump. If anyone knows how to make a papyrus fragment that can do this I would be grateful. Link to comment Share on other sites More sharing options...
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