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Posted

I have two mods that I am working on - betterproudspire - ash and angiesneighbor.

 

I load the creation kit and make sure both mods are loaded. Then I make angieneighbor the active file.

I then add a door, click on the 'teleport' tab and tell it that the cell to teleport to is solitudeproudspiremanorarmory, this

in turn gives me a drop down list for the door name that is in the manor. It all seems fine. I save the angiesneighbor mod.

 

The problem is that when I load the 2 mods again, I get some error telling me that the cell in proudspire is not unique and a

duplicate cell in proudspire will be created. This is not only sloppy, but the duplicate only has the receiving teleporting door that was referenced

by angiesneighbor. No other items exist in the duplicate.

 

So how do I stop that???

  • 8 months later...
Posted (edited)

This topic can be closed.

 

I was going through topics and cleaning house.

 

To answer this:

 

I had mistakenly used the 'make active' on the wrong .esp project I was working on. Once I removed the reference and loaded from a day earlier project, the error went away.

Edited by Ashenfire
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