Treadly1 Posted August 18, 2012 Share Posted August 18, 2012 Hi all, I see a lot of CTD treads out there, have had a look at how to use papyrus but am not sure where do go from the log. Lucky its not too big. I get outdoors CTDs and frequently seem to have random missing meshes (seen as blank purple armours etc). I have early on done some installing and removing of mods and havent followed the save, reboot, save cycle. [08/19/2012 - 08:30:12AM] Papyrus log opened (PC)[08/19/2012 - 08:30:12AM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromKey in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function RegisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromMenu in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromAllMenus in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function RegisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function SendModEvent in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromModEvent in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function UnregisterFromAllModEvents in empty state could find no matching function on linked type Form. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function GetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function GetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function GetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function SetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function SetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] error: Native function SetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.[08/19/2012 - 08:30:12AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[08/19/2012 - 08:30:12AM] Memory page: 128 (min) 512 (max) 76800 (max total)[08/19/2012 - 08:30:24AM] Cannot open store for class "GUUM02PerkShockedSilenceEffect", missing file?[08/19/2012 - 08:30:29AM] VM is freezing...[08/19/2012 - 08:30:29AM] VM is frozen[08/19/2012 - 08:30:29AM] Reverting game...[08/19/2012 - 08:30:54AM] Loading game...[08/19/2012 - 08:30:54AM] Cannot open store for class "aaFXcameraAttachScriptNSR", missing file?[08/19/2012 - 08:30:54AM] warning: Unable to get type aaFXcameraAttachScriptNSR referenced by the save game. Objects of this type will not be loaded.[08/19/2012 - 08:30:54AM] Cannot open store for class "aansrquestscript", missing file?[08/19/2012 - 08:30:54AM] warning: Unable to get type aansrquestscript referenced by the save game. Objects of this type will not be loaded.[08/19/2012 - 08:30:54AM] warning: Could not find type aaFXcameraAttachScriptNSR in the type table in save[08/19/2012 - 08:30:54AM] warning: Could not find type aansrquestscript in the type table in save[08/19/2012 - 08:30:55AM] warning: Function tg08risingwaterscript..GotoState in stack frame 1 in stack 321970 doesn't exist in the in-game resource files - using version from save[08/19/2012 - 08:30:55AM] VM is thawing...[08/19/2012 - 08:31:03AM] VM is freezing...[08/19/2012 - 08:31:03AM] VM is frozen[08/19/2012 - 08:31:03AM] Dumping stack 321970:[08/19/2012 - 08:31:03AM] Frame count: 6 (Page count: 4)[08/19/2012 - 08:31:03AM] State: Waiting on latent function (Freeze state: Freezing)[08/19/2012 - 08:31:03AM] Type: Normal[08/19/2012 - 08:31:03AM] Return register: 49.487000[08/19/2012 - 08:31:03AM] Has stack callback: No[08/19/2012 - 08:31:03AM] Stack trace:[08/19/2012 - 08:31:03AM] <unknown self>.utility.Wait() - "<native>" Line ?[08/19/2012 - 08:31:03AM] IP: 0[08/19/2012 - 08:31:03AM] [param1]: 0.300000[08/19/2012 - 08:31:03AM] [ (00052BD2)].tg08risingwaterscript.WaterRise2() - "TG08RisingWaterScript.psc" Line 504[08/19/2012 - 08:31:03AM] IP: 9751 Instruction: 285 Line: 504[08/19/2012 - 08:31:03AM] [::temp5]: True[08/19/2012 - 08:31:03AM] [::temp6]: False[08/19/2012 - 08:31:03AM] [::temp7]: 49.487000[08/19/2012 - 08:31:03AM] [::temp8]: False[08/19/2012 - 08:31:03AM] [::temp9]: 50[08/19/2012 - 08:31:03AM] [::NoneVar]: None[08/19/2012 - 08:31:03AM] [::temp10]: [tg08risingwaterscript < (00052BD2)>][08/19/2012 - 08:31:03AM] [ (00052BD2)].tg08risingwaterscript.startWaterRisePhase2() - "TG08RisingWaterScript.psc" Line 567[08/19/2012 - 08:31:03AM] IP: 912 Instruction: 24 Line: 567[08/19/2012 - 08:31:03AM] [::NoneVar]: None[08/19/2012 - 08:31:03AM] [ (00052BD2)].tg08risingwaterscript.onBeginState() - "TG08RisingWaterScript.psc" Line 202[08/19/2012 - 08:31:03AM] IP: 590 Instruction: 9 Line: 202[08/19/2012 - 08:31:03AM] [::NoneVar]: None[08/19/2012 - 08:31:03AM] [::temp4]: -5911.849609[08/19/2012 - 08:31:03AM] [ (00052BD2)].tg08risingwaterscript.GotoState() - "<savegame>" Line ?[08/19/2012 - 08:31:03AM] IP: 70 Instruction: 2[08/19/2012 - 08:31:03AM] [newState]: "risingphase2"[08/19/2012 - 08:31:03AM] [::NoneVar]: None[08/19/2012 - 08:31:03AM] [ (00052BD2)].tg08risingwaterscript.OnActivate() - "TG08RisingWaterScript.psc" Line ?[08/19/2012 - 08:31:03AM] IP: 165 Instruction: 3[08/19/2012 - 08:31:03AM] [akActivator]: [tg08risingwaterscript < (00052BD2)>][08/19/2012 - 08:31:03AM] [::NoneVar]: None[08/19/2012 - 08:31:03AM] VM is thawing... Looks like its an issue with the RisingWatreScript, but i cant find it in the skyrim folder Pre thanks for any help Treadly Link to comment Share on other sites More sharing options...
Treadly1 Posted August 19, 2012 Author Share Posted August 19, 2012 Ive gotten to much bigger logs playing today and each had a few different repeated errors/warnings in them. The first one appeared in both. I cant find any of them as .psc files. Reinstall? [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00LocationMonitoring3 (000A3EE5)].QF_C00LocationMonitoring3_000A3EE5.Fragment_0() - "QF_C00LocationMonitoring3_000A3EE5.psc" Line 30[08/19/2012 - 10:21:42AM] error: CR13 (000E3163): attempting to start event scoped quest outside of story manager. stack:[<NULL form> (FF000BD6)].defaultDeleteSelfOnReset.Delete() - "<native>" Line ? [<NULL form> (FF000BD6)].defaultDeleteSelfOnReset.OnCellAttach() - "defaultDeleteSelfOnReset.psc" Line 6[08/19/2012 - 10:21:41AM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [ (000D5637)].Actor.PlayIdle() - "<native>" Line ? [ (0010C67B)].SF_BardSongsInstrumentalWedd_0010C67B.Fragment_11() - "SF_BardSongsInstrumentalWedd_0010C67B.psc" Line 40[08/19/2012 - 03:56:32PM] error: (000D5637): has no AI process, so no idle can be played.. Link to comment Share on other sites More sharing options...
asdgora Posted August 19, 2012 Share Posted August 19, 2012 Post your BOSS log. Link to comment Share on other sites More sharing options...
Treadly1 Posted August 19, 2012 Author Share Posted August 19, 2012 Here it is, not sure what to do with the deadly dragons bashtag suggestion, tried googling but i kept coming across definitions of a bashtag not what to do. Skyrim.esm ActiveUpdate.esm ActiveMagnus50.espMagnus100.espMagnus20.esp ActiveWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp ActiveConvenient Horses.esp ActivedD - Enhanced Blood Main.esp ActiveLeazerOpenLock.esp ActiveFlameAtronachArmor.esp ActiveFullBootForKKSA.esp ActiveSmithing Perks Overhaul - Balanced.esp ActiveComplete Crafting Overhaul - BS version.esp ActiveNote: Will conflict with mods that modify existing recipes.DeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsArmory.esp ActiveAcquisitive Soul Gems.esp ActiveHeadbomb's Better Sorting - Miscellaneous.esp ActiveHeadbomb's Better Sorting - Ingredients.esp ActiveHeadbomb's Better Sorting - Books.esp ActiveHeadbomb's Better Sorting - Potions (Half Weight).esp ActiveMageFriendlyDiademOfTheSavant.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActivetSSSSS.esp ActiveMMORestorationChanges.esp ActiveMMODestructionChanges.esp ActiveMMOIllusionChanges.esp ActiveMMOAlterationChanges.esp ActiveMMOConjurationChanges.esp ActiveAT - Loot Arrows +50%.esp ActiveAT - Faster Arrows Improved +25%.esp ActiveAT - Merchants Arrows +50%.esp ActiveAT - Progressive Damage (BS and CCO).esp ActiveAT - Recover +25% Arrows.esp ActiveRCRN Classic - Hybrid Shaders.esp Active Link to comment Share on other sites More sharing options...
asdgora Posted August 19, 2012 Share Posted August 19, 2012 I have no idea where these scripts came from. Perhaps they're vanilla scripts??? Link to comment Share on other sites More sharing options...
Treadly1 Posted August 20, 2012 Author Share Posted August 20, 2012 Trust me to have a tricky one. What would happen to my saves if i tried to reinstall then reloaded my mods from NMM? Im trying to get my game right before i load up dawnguard as 2-30min of playtime then CTD is getting very old Link to comment Share on other sites More sharing options...
asdgora Posted August 20, 2012 Share Posted August 20, 2012 You could try that but you should back up your whole computer before you attempt that. First uninstall your mods and save before reinstalling the game. Link to comment Share on other sites More sharing options...
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