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NEW MOD: Dynamic Bounty & Hunters With Quest & NPC Faction


Brinemobee

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So Just to clarify.

 

Im going to create an epic mod.

 

Im not a modder.

 

So i have posted a few of my ideas onto this forum to get a reaction from people about toughness and need/want for such a mod, then the one that looks the best i will go ahead and try and create.

 

anyway about this mod.

 

Bounty Hunter Guild

 

For Here are my targets/Sections of the mod. i may break it down into smaller ones. or make just one large mod.

 

MOD SECTION 1

 

1. Create a HQ for a new faction called Bounty Hunters.

2. Populate that HQ with NPC's, Weapon, Shops etc. - Voice Acted

3. Add a Questline for joining this faction. - Voice Acted

4. Add a Radiant Quest System where there is a notice board where randomly generated or (depending on how hard) non random Bounties are put up. there will be 'boss bounties'

You go to the board. and pick a job. The job comes with a bit of history (im a major immersion fan, so no 'go here and kill him.) and a bounty that is dependant on the difficulty.

There will be different floors for harder jobs. and the Dragon born must make their way through to the top.

5. Varied Questlines not a repetitive style job. Sometimes location must be found. (witnesses. Clues. Searching. Traps. etc.)

6. DEAD OR ALIVE. If dead. well thats pretty simple. but if they are alive. then you must capture them without Killing them. their hands are bound and they

become like a follower, who does not fight. but will follow you back. they may try to run away. or if they are attacked the may ask to be released and given a weapon. but then you will have to subdue them again. (im thinking of creating weapons made for capture. enchanted clubs etc.)

7. A Trophy from each of the victims is required. bodypart/proof. Sometimes you will come across someone, kill them, only to find they had a bounty. take

the proof. and get paid :D

8. some jobs will require that you partner up. there will be Generic bounty hunters and more specific followers you will unlock as you progress. Also populate Skyrim with Bounty Hunters.

9. Give the Player A Diverse and replayable experience.

10. Make your way to the top. and become the most notorios Bounty Hunter ever known. Team up with the best. fight the best. be the best.

 

A bit of info about the Guild and its Rules.

 

IT is not the companions. not a noble group of hero's protecting the world. they are paid Killers. a few of the bounty hunters have bounties and pasts

of their own. It is led by a the grandmaster, and a group of some of the most notorious bounty hunters in the world.

Fights and sometimes deaths are not uncommon within The Guild but they are a brotherhood. strength is respected. as you grow in strength and notoriety

some may want to work with you. some may want to take you down. some may want to be tutored by you.

Being a bounty hunter is a dangerous game. you will be ambushed and hunted by followers of the big bounties. who take down upcoming bounty hunters.

 

I think this mod is do-able as it is approachable when you break it down like this. some steps will be harder then others. and the grand plan would take a long time. but you could really make a playable mod in a relatively short amount of time. (very relative.)

 

1.first release would be when the hall is made, Get feedback, then add some basic NPC's

 

One way i would like to approach this Mod. is not like a mod. but rather like an unfolding story. so when i/theteam make a release. my goal is to make it an

unvieling of a story rather then trying to make the whole thing fast then release it.

 

what i mean by that, is say, once i have the hall, and generic followers. they will have dialogue for why there is nothing for the player to do. almost as if its

part of the game. then when we add a potential companion, we will open up more of the hall, that required a key. etc. so that the player never feels like they

are just updating a mod. but its an eagerly awaited experience.

 

after that updates would follow as more content is added.

 

I Need some feedback on how difficult/impossible some of this is.

 

also the main thing for me is compatibililty. this would need to run well with mods. as no1 uses vanilla. what sorts of clashes would a mod like this risk?

 

also let me know if you think its a good Idea.

Edited by Brinemobee
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I love this idea, Brinemobee, but you said you aren't a modder. If you're basically an "idea man" then you need to gather a modding group around you, and it sounds like you'll need people who are fluent with the CK, Papyrus, and content creation tools (since you mentioned bringing in some custom resources). Good luck with the voice actors. Most of the voice acting I've encountered with fan-created mods in Oblivion left a lot to be desired.

 

I wish you well in this endeavor, and if you ever get it done it'll be a must-have for me. Please just don't follow the route that Bethesda takes on everything and make it possible to rise through the ranks to become Guildmaster. This is getting old in a hurry for a lot of us who don't think that it's at all realistic. Just let me be a bounty hunter. That's enough. I don't have to run the guild to be happy with a guild questline.

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Lol i guess im an idea man. but im intermediate at 3d modelling, texturing. basic animation. and im a filmmaker who knows a lot of actors. including union based proffesionals. so in terms of vioce acting i feel i can bring a fair bit to the table. and i have a studio.

 

@Moraevik

 

Noted on the idea of becoming 'guildmaster' i think you are right and you should never end up running it. but my concept of rising the ranks, is that the hall is multi tiered. and the biggest bounties and best companions are on the top floor.

 

the better one becomes the higher they rise. etc. but yes running it would be just too repetitive

 

as for a modding team. its all well and good to say 'i have this awesome idea come and do it for me' but in reality what gets people going the most is progress.

 

so when i start this mod i will start basic. but work on getting very high quality.

 

My current plan:

 

1. Create a Generic NPC, Who is looking for the Bounty Hunters Guild. He/She will be voice acted and have some kind of basic lifepattern. maybe just wandering skyrim. use this as practice. creating

a few wandering initiates.

 

2. create the exterior entrance to the hall, and the first 'bounty hunter' Guard.

 

3. Create the 'foyer' of the interior. just the first 'sstep to getting to the bounty hunters GUild. Maybe some basic quests etc.

 

a lot of this mod is all about how i want to approach its development. i want it to progress Fluidly. I will gather play testers then release the next step etc.

 

i dont want to go off on tangents like wars in skyrim did. with its heroes and villians. just aiming to create an interesting new faction. and a unique way of taking on quests that is less repetitiive

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While I like where you want to go with this mod, there's one point I'm not comfortable with. You talk as though the guild hall is a grand, multileveled palace, that would make any Jarl envious. I'm not sure that fits into the overall atmosphere of Skyrim. I think it would be better if you adopted something more on the lines of the Fighters Guild in Oblivion -- smaller guild halls in each of the major cities, or perhaps not associated with the capitol cities, but located outside them, much like the Vigilants of Stendarr have their "hall" out in the boondocks. Indeed, not having guildhalls in the walled cities would make more sense to me, since many bounty hunters likely don't dare show their faces where a guard might recognize them.

 

Instead of getting access to higher and higher floors, your ranking within the guild simply gives you access to the more lucrative contracts, which are given to you by an "officer" in the guild, rather than being posted on a bulletin board, somewhere. After all, not everyone is literate and just because you can't read doesn't mean you wouldn't be a good bounty hunter. Each guild hall should have some basic berthing, with one bed flagged as owned by the Player, so nobody else will use it. Either that or make sure that the resident bounty hunters never exceed the number of beds minus one.

 

In many ways you actually are working toward a sort of Fighters Guild, as it existed in Oblivion. The Companions are sort of this, too, but Beth befuddled the whole concept with an entirely unrelated journey into werewolves. I'd much rather be able to get consistent work without having to involve myself in internal politics and secret societies. Just go to the guild hall, ask if there's anything available that suits my ranking within the guild, accept the contract, do the job, and come back and get paid.

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@Moraevik

 

I know what you mean.

 

Levels dont really mean 10 floor high palace.

 

for example the first level of this mod is going to be under the actual hall. in a dingy common room.

 

the next level up could be a balcony or a small section. i dont want it to be a grand palace but i understand your reasoning

 

Also, that is exactly where i aim to get this mod to

 

1. go to the hall

2. pick a bounty

3. kill/capture person

4. return get reward.

 

but this just follows exactly what bethesda has done with any old questing system

 

this is the CORE of the mod. but i want to add a story plot. followers. a way of gaining rank. reputation. Notorious boss bounties

 

wanted posters all over skyrim

 

i have already come up with a concept on having smaller guild houses in each area, which is where you go for information on bounties in that area.

 

the bulletin board is my cosmetic choice. it will probably be a character who offers quests at first.

 

but im not just going to add a building full of random quests. or at least thats not all im going to add.

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  • 1 month later...

This sounds brilliant...

 

 

I was kicking around the CK today, trying to find the Radiant for the Companions and Dark Brotherhood... I wanted to set up a nice simple posting sign in each hold that had bounties and jobs on them... Very nice and simple... Could not figure out how to utilize the radiant... Even tried attaching the Night mother info to a static object for the time being... No joy... Very frustrating... Anyways...

 

I hope you succeed, I'm looking forward to this mod...

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