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Need help making these mods work


leron9999

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Hello all! I recently wanted to spice up my game by making it more populated and difficult. Unfortunately, I can't get very far with my current mods. I suspect it's because I have mods that edit leveled lists. I'd appreciate it if I could get any help.

Here are the mods:

Skyrim Scaling Stopper

Monster Wars

SkyTest

Morrowloot

 

Here's my load order:

Skyrim.esm

Update.esm

Omegared99-Compilation.esm

SkyMoMod.esm

JSwords.esm

ClimatesOfTamriel.esm

ApachiiHair.esm

RaceCompatibility.esm

Skyrim Scaling Stopper.esp

Monster Wars.esp

Improved Combat Sounds v2.1.esp

Realistic Lighting.esp

ClimatesOfTamriel-Dungeons&Interiors.esp

SkyrimURWL.esp

Chesko_WearableLantern.esp

Convenient Horses.esp

FlashStep.esp

dD - Enhanced Blood Main.esp

Lanterns on the Roads (50% less lanterns).esp

lt_camping.esp

ScenicCarriages.esp

ValsCraftingMeltdownAlpha.esp

Auto Unequip Arrows.esp

ApotheusLightArmor_by_GuitunScarfin.esp

Battle Armor.esp

Black Mage Armor.esp

Cloaks.esp

Dragonbone Weapons.esp

Dr_Bandolier.esp

Dread Huntress Armor.esp

ExtendedVanillaWeapons.esp

JSwordsDistributionBalancePlugin.esp

KatanaCrafting.esp

Knight Of Thorns Armor.esp

LFArmors.esp

lordamor.esp

Malo_Waffen.esp

maruMask.esp

Omegared99-WeaponSets.esp

Oriental Weapon&Armor.esp

SilverDragonArmor.esp

WVExpansion.esp

BandolierForNPCMasterFile.esp

hothtrooper44_ArmorCompilation.esp

BandolierForNPCsCloaksOfSkyrim.esp

BandolierForNPCsImmersiveArmorsPatch.esp

FactionOverhaulV25.esp

Morrowloot.esp

AmazingFollowerTweaks.esp

Proper Aiming.esp

Less Talkative NPCs Release - V1.esp

Merchants Reply Only With Take A Look.esp

dD-No Spinning Death Animation.esp

NPCsMoveatPlayerSpeed.esp

posesivecorpses.esp

slowercompanions.esp

ESP.esp

SkyTEST-RealisticAnimals&Predators.esp

dD - Realistic Ragdoll Force - Realistic.esp

TRO_BasicNeeds.esp

Realistic crime report radius.esp

Duel - Combat Realism.esp

The Dance of Death.esp

DisableAutoAim.esp

Locational Damage.esp

N_43 Hair Pack.esp

OrientalRace.esp

Alternate Start - Live Another Life.esp

Skyrim 8 DeadBody Remover.esp

Skyrim 1 Day DeadBody Timer.esp

Skyrim 3 Day Respawn.esp

Skyrim 3 Day Vendor Respawn.esp

Skyrim Timescale 12.esp

WATER.esp

WATER - Get Wet.esp

BarenziahQuestMarkers.esp

dD-SkyrimMonsterMod EBT Patch.esp

TRO_BasicNeeds_WATERPatch.esp

PC Exclusive Animation Path.esp

PC Exclusive Animation Path - Elder Race.esp

ImmersiveArmorsNPCsNoHelmets.esp

MoreSalt.esp

Perky.esp

TheBigBookofAlchemy.esp

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In many cases, you can only use one overhaul mod. An overhaul mod is designed to make very extensive changes, and if you use more than one, you will overwrite most of the things you wanted to change, but not all of them, and the game world will be rather odd and erratic.

 

It looks as if you have a great many mods all editing the leveled lists. Here are some of them:

 

Skyrim Scaling Stopper.esp

Cloaks.esp

JSwordsDistributionBalancePlugin.esp

Omegared99-WeaponSets.esp

WVExpansion.esp

hothtrooper44_ArmorCompilation.esp

Morrowloot.esp

SkyTEST-RealisticAnimals&Predators.esp

ImmersiveArmorsNPCsNoHelmets.esp

 

You did not read and follow the installation instructions of Skyrim Scaling Stopper in the readme file at all. That mod requires a very specific load order depending on which files you use with it. You have Skyrim Scaling Stopper so early in your load order that it is doubtful whether or not it is doing anything that can be noticed in your game. Here is one of the example load orders in the documentation for Skyrim Scaling Stopper:

 

FOR NEW MONSTERS, DRAGONS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, WEAPON VARIANT EXPANSION WEAPONS

AND SHIELDS, MECR SHIELDS, ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING CLOAKS

(The Recommended Full Installation):

 

 

(Install these .esp and .esm files in this exact load order):

 

Dawnguard.esm

JSwords.esm (V13d)

SkyMoMod.esm (V8)

WVExpansion.esp (1.2)

JSwordsDistributionBalancePlugin.esp

MECR_Classic_Nord_Shields.esp (V250)

Cloaks.esp

Skyrim Scaling Stopper.esp (V 4_X)

1nivWICCloaks.esp

Deadly Dragons.esp

hothtrooper44_ArmorCompilation (V4)

SSS Cloaks and Armor Patch.esp

SSS Weapons and Shields Patch.esp (V 1_5)

SSS Deadly Dragons Patch.esp

 

 

(Install these files that are not part of the load order):

 

Dawnguard.bsa

SkyMoMod.bsa (v8)

JSwords.bsa and update meshes/textures

MECR Classic Nord Shields meshes and textures

Cloaks of Skyrim meshes and textures

Skyrim Scaling Stopper.bsa (4_1)

WVExpansion.bsa (1.2)

Immersive Armors (v4) meshes and textures

Deadly Dragons.bsa, Deadly Dragons strings

Winter is Coming - Cloaks Meshes and Textures

 

 

(Remove these files if you have them installed):

 

SkyMoMod_lists.esp

ShShortswords.esp

Weapons of the Third Era.esp

JaySuS Swords Patch.esp

WVExpansion.bsl

SSS Immersive Armors Patch.esp

SSS Cloaks of Skyrim Patch.esp

1nivWICSkyCloaksPatch.esp

SSS MECR Classic Nord Shields Patch.esp

 

Many of the files you use are things that can be used with Skyrim Scaling Stopper if the instructions are followed. Many of the things are not compatible though, and would need to be removed or placed early in the load order where they would be overwritten. Alternately, if you knew exactly what a mod was editing and the change was localized and highly directed, then you might be able to load it after Skyrim Scaling Stopper to overwrite one particular part of that overhaul.

Edited by David Brasher
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