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[LE] Editing hkx files?


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What kind of tools should I get first hand? I can't get access to 3dsmax 2010-2012 versions to use. So I'm kind of stumped on what I should do. I'd like to avoid using fnis as much as I can so my mods don't require an extra dependency. I'm not looking to add extra animations into the game, more like a replacer. Edited by Skinwalker21
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As far as I know, Skyrim .hkx files need/might be converted before editing them, so you can open them in anything that opens .kf (Nifskope, etc.).

 

This tool is good for conversion: https://www.nexusmods.com/skyrim/mods/17109/ - the author provided no readme, but make sure to read through the comment section. I found Hextol's instructions (comment from 06 March 2014) 100% working.

 

As for working with the .kf, this guide might (or might not) be useful: http://wiki.tesnexus.com/index.php/Creating_character_animations - it requires Blender, which is free to download. It's sometimes quite annoying to work with, though.

 

Also, animation replacers don't require FNIS, it's only needed for adding new animations.

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