Skinwalker21 Posted May 7, 2019 Share Posted May 7, 2019 (edited) What kind of tools should I get first hand? I can't get access to 3dsmax 2010-2012 versions to use. So I'm kind of stumped on what I should do. I'd like to avoid using fnis as much as I can so my mods don't require an extra dependency. I'm not looking to add extra animations into the game, more like a replacer. Edited May 7, 2019 by Skinwalker21 Link to comment Share on other sites More sharing options...
RedFurryDemon Posted May 10, 2019 Share Posted May 10, 2019 As far as I know, Skyrim .hkx files need/might be converted before editing them, so you can open them in anything that opens .kf (Nifskope, etc.). This tool is good for conversion: https://www.nexusmods.com/skyrim/mods/17109/ - the author provided no readme, but make sure to read through the comment section. I found Hextol's instructions (comment from 06 March 2014) 100% working. As for working with the .kf, this guide might (or might not) be useful: http://wiki.tesnexus.com/index.php/Creating_character_animations - it requires Blender, which is free to download. It's sometimes quite annoying to work with, though. Also, animation replacers don't require FNIS, it's only needed for adding new animations. Link to comment Share on other sites More sharing options...
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