IWarriors Posted May 7, 2019 Posted May 7, 2019 (edited) So, I was editing this mod "LESS AGGRESSIVE ANIMALS" to change it's form 48 to form 44 since some user pointed out that it's still set to 48 for old Skyrim. I don't really know what "form 44 & form 48" is but what I understand, changing it is simple to do, load it up in CK and set active and click save and done. Well, I did that and I got 3 of these errors when I loaded the mod but the mod still "saved". I'm wondering, what do these errors mean and are they safe to ignore? I clicked "Yes to all". The mod that I edited: https://www.nexusmods.com/skyrimspecialedition/mods/3171 Edited May 7, 2019 by IWarriors
NexBeth Posted May 7, 2019 Posted May 7, 2019 Typical errors that the CK always displays when loading up. When working on your own mod, it is best to look at those to see if there are references to your work, but for what you're doing, not necessary. Perhaps they are reference to the mod you are trying to change.
speedynl Posted May 7, 2019 Posted May 7, 2019 (edited) just load the main esm's in CK at the same time, and you will see plenty errors, most errors are beth fault, not a mod or load the main esm's in xedit you will be suprised how many conflict those esm's have Edited May 7, 2019 by speedynl
DocNewcenstein Posted May 11, 2019 Posted May 11, 2019 Those errors are vanilla, and, as they state, mostly concern vanilla teleport markers placed too close to the doors which they are linked to.This is related to the polygon in the navmesh in which the marker sits being either too small, or the door itself is too close to the marker.I don't recommend trying to fix worldspace navmeshes or door markers. The adoption issue is also a vanilla error. Apparently they linked a discussion topic and then deleted the topic, breaking the reference of the remaining topic.
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