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Making a mod in the GECK, and it's a sweeping mod...


Jamarushin

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I am making a vault safehouse loaded with gear and amenities (I've beaten New Vegas 7 different ways from Sunday, I'm ALMOST in "Sandbox Idiocy" territory), and I've made a little game of restoring cut content, making unplayable content playable, and otherwise screwing with game variables for fun (nothing major, mostly carry weight) with the GECK. But one thing has me worried... I WANT to modify the ilevelsperperk variable to 1 so that I can get a perk each level (bear in mind that I have all DLCs purchased/in use). Does this have any blowback or negative side-effects? Or is it safe to modify this variable no sweat? I'm testing it right now, and I don't seem to notice anything crashing or going cuckoo... I keep hearing something about... what, a Script Extender being needed for this to work without an eventual meltdown?
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