Ben42 Posted May 9, 2019 Share Posted May 9, 2019 Hi, I've been trying to do what I assumed would be a very simple retexture mod. I've been trying to make a white elk. As there is a white stag in game which uses as far as I can tell the same base shape as the elk in the diffuse dds I literally copied across the body from the white stag onto the elk diffuse file on paint.net and then converted it back into a dds. I cannot for the life of me get this to show up in game. I've tried: - creating a new race, skin + actor in creation kit the new actor is just invisible in CK - creating a new model and texture file (copy + renaming base elk files) and reassigning the texture in nifscope. same as above - literally just naming the new dds file the same as the one that elk models use currently and putting it in the texture folder elks just have vanilla texture in game - just renaming the white stag texture file to the elk texture and putting it in the texture folder same as above IDK if I'm just doing something really stupid that I'm missing but I would appreciate any help! Link to comment Share on other sites More sharing options...
Hanaisse Posted May 10, 2019 Share Posted May 10, 2019 I can think of a few things; 1. Your new texture is an incorrect dds format (it should be DXT5)2. The texture is not in the correct file path - Textures\Actors\Elk\elkbody.dds3. You're confusing Elk and Reindeer4. You have another mod changing them as well When you changed the texture path in NifSkope to your new texture, did it show up there? Link to comment Share on other sites More sharing options...
Ben42 Posted May 11, 2019 Author Share Posted May 11, 2019 1. Your new texture is an incorrect dds format (it should be DXT5) Is there a programme I can use to convert files into that format? I noticed that the background changes when I convert it so I was wondering if it was that, its a diffuse fur texture file so it has that sort of translucent element to it which goes when I convert it When you changed the texture path in NifSkope to your new texture, did it show up there? That's the frustrating thing, it did, I'm not sure if it was exactly right but something certainly showed up, and it showed up again in creationkit when I made a new race for the model but then as soon as I went off that task box and made a new actor using that race it stopped showing up in the previews and the actor appeared invisible when placed in a cell Thank you for the response btw :) Link to comment Share on other sites More sharing options...
agerweb Posted May 11, 2019 Share Posted May 11, 2019 Try loading the texture into "paint.net" and save with correct format. It's a free program. Link to comment Share on other sites More sharing options...
Ben42 Posted May 11, 2019 Author Share Posted May 11, 2019 Yeah that's the programme that I've been using, it always saves the files as way too big. Previously I've just had to save it as a JPG and convert it with an online programme and that has worked fine in the past But with this one it makes the whole thing opaque. Link to comment Share on other sites More sharing options...
agerweb Posted May 11, 2019 Share Posted May 11, 2019 Did you select DXT5 when you saved as a dds and yes this will generally produce a file larger than say a jpg. Link to comment Share on other sites More sharing options...
Ben42 Posted May 12, 2019 Author Share Posted May 12, 2019 How do you select DXT5 in particular? Link to comment Share on other sites More sharing options...
agerweb Posted May 12, 2019 Share Posted May 12, 2019 If you load a jpg into paint when you select save as a dds it will open a submenu with a dropdown list (it defaults to DXT1, DXT5 is further down the list). Link to comment Share on other sites More sharing options...
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