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Creation Kit Problem - Help!


dantyas

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Dear all,

 

I successfully created a custom texture set for the ebony armour and that worked fine, creating the necessary .dds files etc and then linked everything up inNifSkope making a duplicate of the original ebonyarmour.nif and that plugin is currently a functional mod on steam. I then went onto created textures for the boots, helmet etc and attempted to load the .nif into the creation kit and upon doing so was prompted that the creation kit could not located the necessary .dds files and displayed the mesh model with a plain purple texture.

 

I will add that all textures and meshes where displaying fine upon exporting them from nifskope,

 

Please help i'm new to modding and was really making progress before this!

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A "Texture Set" is a form in the CK (under "Miscellaneous" in the Objects Window tree list) where you assign what textures to use, it is NOT the textures that you have specified in the nif using Nifskope. You've probably deleted or renamed a texture file that the Texture Set form was pointing at.

 

Edit: to add a texture set to your model, in your second screenshot you posted above, you would click the first blank space just under the "New Texture" column then a dialog should appear with a drop-list to pick the texture set to use, iirc. For some objects, you access this dialog by clicking the "edit" button next to the nif file path, then you usually get a dialog pop up where you can set the texture set. It's not intuitive because it's not obvious that you need to click on the blank area under the column heading.

Edited by steve40
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A "Texture Set" is a form in the CK (under "Miscellaneous" in the Objects Window tree list) where you assign what textures to use, it is NOT the textures that you have specified in the nif using Nifskope. You've probably deleted or renamed a texture file that the Texture Set form was pointing at.

 

Edit: to add a texture set to your model, in your second screenshot you posted above, you would click the first blank space just under the "New Texture" column then a dialog should appear with a drop-list to pick the texture set to use, iirc. For some objects, you access this dialog by clicking the "edit" button next to the nif file path, then you usually get a dialog pop up where you can set the texture set. It's not intuitive because it's not obvious that you need to click on the blank area under the column heading.

 

 

Thanks a lot for replying, I'll give that a go and let you know how I get on

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