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Thinking about creating a new sub-race, any advice?


AffablySociopathic

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Having scripting problems at the moment, I'm trying to add some quests to make it more lore friendly but first I need either a potion or activator that will turn the player into a Lightbringer as the quest reward and what I need is a script that will fx. transform the player from ImperialRace into ImperialRaceLightbringer or if the player is a NordRace then NordRaceLightbringer, seeing as how I just started looking into scripting 5 minutes ago this has been a bit difficult for me so any help at all would be greatly appreciated. I've been looking a bit into the mm_BeluaVAmpireChangeEffectScript just to get a hint of how to change the original race into the corresponding Lightbringer race but so far I'm not getting it.

 

So the problems that I'm having at the moment is finding the werewolf races in the creation kit, as far as I can tell it would be the most convenient base for my new sub-race as it doesn't alter appearance and only requires slight modification to work for me(It seems that it isn't a race and that it only adds a power that temporarily alters your races into a Werewolf, most inconvenient but I manually added the needed races based of off the default race using the some of the vampire race settings to guide me). I added 3 new powers with 1 day cool-downs, 1 to heal yourself, 1 heal another and 1 to repel undead. This is the format I'm going to base my new paladin race that will most likely be dubbed "Lightkin", "Lightbringer" or something like that, suggestions and tips would be appreciated and I think I will also be adding some balanced passive bonuses as well. This is just a rough sketch of what I'm thinking and any help or suggestions would be greatly appreciated. Oh and if anyone could provide me a link to a thread about vampire modding I would be extremely grateful.

Edited by AffablySociopathic
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So the problems that I'm having at the moment is finding the werewolf races in the creation kit, as far as I can tell it would be the most convenient base for my new sub-race as it doesn't alter appearance and only requires slight modification to work for me. I would start by removing the beast form power and adding 3 new powers with 1 day cool-downs, 1 to heal yourself, 1 heal another and 1 to repel undead. This is the format I'm going to base my new paladin race that will most likely be dubbed "Lightkin", "Lightbringer" or something like that, suggestions and tips would be appreciated and I think I will also be adding some balanced passive bonuses as well. This is just a rough sketch of what I'm thinking and any help or suggestions would be greatly appreciated. Oh and if anyone could provide me a link to a thread about werewolf modding I would be extremely grateful.

 

P.S if I happen to be posting this on the wrong thread don't hesitate to let me know, because I just so happen to be new on this forum any pointers would be greatly appreciated.

 

Edit: I think that werewolves(that aren't in beastform) may not be an actual race, but rather that the quest simply gives you a power that allows you to temporarily change your race into WerewolfBeastRace, would be nice if I can get confirmation though.

 

Oh, yay. Some time for my mind to run wild.

Well, firstly, I don't know exactly what you're doing, but I have some ideas for you.

  • - Appearance - firstly, since theyre going to be called "Lightkin," you probably want the attached magic/weapons/armor/appearance/etc. to be more light than dark. Think Jedi from the Old Republic versus the Sith. Likewise, their names aren't going to be Shadowmonger, if you know what I mean. :P
  • - If you're trying to devise lore for this new sub-species, I'd recommend looking at some old European stories involving werewolves; they're common-ish, and good references.
  • - I have no idea as to the spells you're asking about, but if you're going to try and have spells that take a day to recharge, I'd recommend having some stuff that takes less time.

 

Note: I'm a novice, so I probably sound like an idiot.

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So the problems that I'm having at the moment is finding the werewolf races in the creation kit, as far as I can tell it would be the most convenient base for my new sub-race as it doesn't alter appearance and only requires slight modification to work for me. I would start by removing the beast form power and adding 3 new powers with 1 day cool-downs, 1 to heal yourself, 1 heal another and 1 to repel undead. This is the format I'm going to base my new paladin race that will most likely be dubbed "Lightkin", "Lightbringer" or something like that, suggestions and tips would be appreciated and I think I will also be adding some balanced passive bonuses as well. This is just a rough sketch of what I'm thinking and any help or suggestions would be greatly appreciated. Oh and if anyone could provide me a link to a thread about werewolf modding I would be extremely grateful.

 

P.S if I happen to be posting this on the wrong thread don't hesitate to let me know, because I just so happen to be new on this forum any pointers would be greatly appreciated.

 

Edit: I think that werewolves(that aren't in beastform) may not be an actual race, but rather that the quest simply gives you a power that allows you to temporarily change your race into WerewolfBeastRace, would be nice if I can get confirmation though.

 

Oh, yay. Some time for my mind to run wild.

Well, firstly, I don't know exactly what you're doing, but I have some ideas for you.

  • - Appearance - firstly, since theyre going to be called "Lightkin," you probably want the attached magic/weapons/armor/appearance/etc. to be more light than dark. Think Jedi from the Old Republic versus the Sith. Likewise, their names aren't going to be Shadowmonger, if you know what I mean. :P
  • - If you're trying to devise lore for this new sub-species, I'd recommend looking at some old European stories involving werewolves; they're common-ish, and good references.
  • - I have no idea as to the spells you're asking about, but if you're going to try and have spells that take a day to recharge, I'd recommend having some stuff that takes less time.

 

Note: I'm a novice, so I probably sound like an idiot.

 

Well I'm a novice too but I'm learning fast, anyhows I've come to the conclusion that a werewolf isn't really a race outside of beastform and I think that what I need to do here is to just copy all the duplicate all of the human races in CK(this won't be featured for mer) add a Lightbringer behind the ID's edit their racial abilities and maybe when I get the software work on making slightly lighter(perhaps a bit glowing) skin retextures. It seems that you have misunderstood my intentions though seeing as how I'm not trying to mod werewolves(this is much harder in my opinion) I simply thought I could base my race of the werewolf race to easily make compatible with more then one race(seeing as this is my first race), no my intentions were to remove the beast form ability from the werewolf race and edit the racial power list to include holy spells as a base for the paladin race that I'm working on. I will probably start another separate thread for the scripting problem I'm having at the moment.

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