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Help with leveled item lists?


Extacide

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So I started playing oblivion again. I'm a huge completionist, and theres a ton of ways to permanently miss stuff in Oblivion. Fortunately I know the vast majority of them. The one thing that I've never come to fully grasp however is the leveled item lists, both with plain armor/weapons and the generic but unique enchanted armor/weapons. I know I can out-level certain items, effectively removing them from the game. For the basic armor/weapon sets like iron through daedric, it's pretty easy to keep track of all the pieces you've obtained so you can level safely. For the huge list of magic apparel though, it seems like a daunting task trying to keep track of what you will out-level given the nature of how difficult it is to obtain any specific item, and how much more complex the item lists they're placed in can be.

 

The issue I'm having is that everything I've searched and read over the past few hours describes in little detail how the leveled lists work, but not the actual lists themselves (excluding and avoiding going into the obcs). I know how items are determined at random, but I'm unable to utilize that info to then go ahead and plan what levels I should avoid before finding X item. UESPwiki lists a level associated with each item in it's list of magic apparel but I don't know how to interpret that number, as different NPC's have different leveled item lists which all vary on the player. I also randomly read somewhere that level 22 provides the broadest range of loot, but I can't find anything confirming this/explaining why.

 

TL;DR Is there any big statistical database (not UESP) to read the leveled lists that I would be able to use to know at exactly which level I'll out-level a certain item rendering it impossible to find afterwards? Alternatively, is there a specific level to gun for where you get the broadest range of items without any disappearing from leveled lists?

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By default you're always stuck with limited amount of items. Mods can easily enable all items, but without it I think it's best to stick with level 22. Level 22 will give you access to the best magic items. Some creatures don't spawn until higher level though. Edited by Maskar
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By default you're always stuck with limited amount of items. Mods can easily enable all items, but without it I think it's best to stick with level 22. Level 22 will give you access to the best magic items. Some creatures don't spawn until higher level though.

 

That's not what I'm concerned with though. It's the lower level items. From what I understand about how leveled item lists works, at least in NPC's, is that each item has a maximum level differential between it and an NPC that can spawn with it. The NPC's level is based off of your level. So if you're more than 8 levels higher than an item, that NPC will be too high to spawn with that item which essentially removes it from the game. The difficulty is that theres no way to check the actual lists because NPC's have varying differential and item lists. Then there are dungeon chests which I can't find anything about -- and they have their own lists based on level too. Some even have maximum levels letting you find iron equipment at level 30. I read about these things but don't know how to actually find them myself.

 

So like, if I wanted to find the Robe of Glib Tongues, which appears in loot at level 1, is there a level I could reach where it'd disappear from dungeons/NPC's entirely? The difficulty in finding is that the only way I've found is to look at each chest/npc individually. Theres no "broad" way to check everything all at once for that item.

Edited by Extacide
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The robe you mentioned should drop at any level as the ''Calculate from all levels <= PC's level'' is checked for the leveled list it appears in (LL0LootClothingMagic100). If it's not, it really depends on the leveled lists it's added to and its minimum level. For the robe this would be level 10. It's unlikely there will be a list with items displaying when items stop spawning as it's very easy to modify these lists and also depends on the iLevItemLevelDifferenceMax setting.
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