ozanuyan Posted August 20, 2012 Share Posted August 20, 2012 (edited) As I said my problem is that at some very dark corners if I'm looking directly at the dark corner and not to a light source then my screen gets completely blacked out. I can still see the interface. This occurs whether I have ENB on or not (disabling via shift+f12).I don't know why it happens but so far I tried disabling adaptation and setting its min and max values to 0. Doesn't seem to happen when I delete ENB altogether.This is how it looks when I look to a light source (I can see the textures if I'm near that light and looking at the wall but not when I move a few steps to the corner): http://img33.imageshack.us/img33/612/enb2012820141353.jpg This is how it looks when I look at the corner: http://img17.imageshack.us/img17/1949/enb2012820141358.jpg Edit: I'm using ENB v0.117my enbseries.ini if it helps identify the problem [PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll [GLOBAL]AdditionalConfigFile=UseEffect=true [FIX]ForceSingleCoreCPU=falseIgnoreThreadManagement=falseIgnoreThreadPriority=falseAntiBSOD=trueFixGameBugs=trueFixParallaxBugs=falseForceFakeVideocard=false [GAME]SpeedHack=true [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=trueFPSLimit=30.0 [iNPUT]//backKeyReadConfig=8//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//*KeyShowFPS=106//insertKeyScreenshot=45 [ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=8SkipShaderOptimization=false [EFFECT]UseOriginalPostProcessing=trueEnableBloom=falseEnableAdaptation=trueEnableDetailedShadow=trueEnableDepthOfField=falseEnableAmbientOcclusion=trueUseOriginalObjectsProcessing=trueEnableSunRays=trueEnableSkyLighting=true [sSAO_SSIL]UseIndirectLighting=trueSamplingQuality=1SamplingRange=0.4FadeFogRangeDay=9.0FadeFogRangeNight=9.0SizeScale=0.4SourceTexturesScale=0.4FilterQuality=1AOAmount=0.6ILAmount=1.0UseComplexIndirectLighting=true [sHADOW]ShadowObjectsFix=falseShadowCastersFix=trueUseBilateralShadowFilter=trueShadowQualityFix=trueDetailedShadowQuality=0 [bLOOM]Quality=0AmountDay=1.0AmountNight=1.0ContrastDay=1.0ContrastNight=1.0BlueShiftAmountDay=1.0BlueShiftAmountNight=1.0 [CAMERAFX]LenzReflectionIntensityDay=1.0LenzReflectionIntensityNight=1.0LenzReflectionPowerDay=2.0LenzReflectionPowerNight=2.0 [NIGHTDAY]DetectorDefaultDay=falseDetectorLevelDay=0.7DetectorLevelNight=0.1DetectorLevelCurve=1.0 [ADAPTATION]ForceMinMaxValues=falseAdaptationSensitivity=0.0AdaptationTime=0.0AdaptationMin=0.0AdaptationMax=0.0 [ENVIRONMENT]DirectLightingIntensityDay=1.0DirectLightingIntensityNight=1.0DirectLightingCurveDay=1.0DirectLightingCurveNight=1.0DirectLightingDesaturationDay=0.0DirectLightingDesaturationNight=0.0SpecularAmountMultiplierDay=1.0SpecularAmountMultiplierNight=1.0SpecularPowerMultiplierDay=1.0SpecularPowerMultiplierNight=1.0SpecularFromLightDay=0.0SpecularFromLightNight=0.0AmbientLightingIntensityDay=1.0AmbientLightingIntensityNight=1.0AmbientLightingCurveDay=1.0AmbientLightingCurveNight=1.0AmbientLightingDesaturationDay=0.0AmbientLightingDesaturationNight=0.0PointLightingIntensityDay=1.0PointLightingIntensityNight=0.8PointLightingCurveDay=1.5PointLightingCurveNight=1.0PointLightingDesaturationDay=0.0PointLightingDesaturationNight=0.0FogColorMultiplierDay=1.0FogColorMultiplierNight=1.0FogColorCurveDay=1.0FogColorCurveNight=1.0ColorPowDay=1.0ColorPowNight=1.0 [sKY]Enable=trueStarsIntensity=1.0StarsCurve=1.0AuroraBorealisIntensity=1.0AuroraBorealisCurve=1.0CloudsIntensityDay=1.0CloudsIntensityNight=1.0CloudsCurveDay=1.0CloudsCurveNight=1.0CloudsDesaturationDay=0.0CloudsDesaturationNight=0.0GradientIntensity=1.8GradientDesaturation=0.0GradientTopIntensityDay=1.0GradientTopIntensityNight=1.0GradientTopCurveDay=1.0GradientTopCurveNight=1.0GradientMiddleIntensityDay=1.0GradientMiddleIntensityNight=1.0GradientMiddleCurveDay=1.0GradientMiddleCurveNight=1.0GradientHorizonIntensityDay=1.0GradientHorizonIntensityNight=1.0GradientHorizonCurveDay=1.0GradientHorizonCurveNight=1.0SunIntensity=1.0SunDesaturation=0.0SunCoronaIntensity=1.0SunCoronaCurve=1.0SunCoronaDesaturation=0.0MoonIntensity=1.0MoonCurve=1.0MoonDesaturation=0.0CloudsEdgeClamp=0.5CloudsEdgeIntensity=8.0GradientIntensityDay=1.0GradientIntensityNight=1.0GradientDesaturationDay=0.0GradientDesaturationNight=0.0 [OBJECT]SubSurfaceScatteringMultiplierDay=1.0SubSurfaceScatteringMultiplierNight=1.0SubSurfaceScatteringPowerDay=1.0SubSurfaceScatteringPowerNight=1.0 [LIGHTSPRITE]IntensityDay=0.8IntensityNight=1.5CurveDay=1.0CurveNight=1.0 [WINDOWLIGHT]Intensity=1.0Curve=1.0 [VOLUMETRICFOG]IntensityDay=1.0IntensityNight=1.0CurveDay=1.0CurveNight=1.0 [FIRE]IntensityDay=1.0IntensityNight=1.5CurveDay=1.0CurveNight=1.0 [colorCORRECTION]UsePaletteTexture=falseBrightness=1.0GammaCurve=1.0 [DEPTHOFFIELD]FadeTime=0.2 [RAYS]SunRaysMultiplier=1.2[sKYLIGHTING]Quality=1FilterQuality=2AmbientMinLevel=0.1 Edited August 21, 2012 by ozanuyan Link to comment Share on other sites More sharing options...
ozanuyan Posted August 21, 2012 Author Share Posted August 21, 2012 BumP!I've also uploaded a video to youtube that may allow you to better understand what is happening.Halfway through the video there's another problem that looks very similar to the first one,and at the end of the video my shield and weapon goes transparent :\They all could be related or not I have no idea. Maybe some of you will recognize the bug and will be of help?http://www.youtube.com/watch?v=WNLDXN2bcrkPretty please? With cherries on top? :) Link to comment Share on other sites More sharing options...
AbnormalSOB Posted August 21, 2012 Share Posted August 21, 2012 I had the same problem with the lighting before, your skrimPrefs.ins got messed up. I think it the iShadowMapResolutionPrimary or iShadowMapResolution one is set to 4096 try changing to 2048. Link to comment Share on other sites More sharing options...
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