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My screen gets blacked out at dark corners except interface when I hav


ozanuyan

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As I said my problem is that at some very dark corners if I'm looking directly at the dark corner and not to a light source then my screen gets completely blacked out. I can still see the interface. This occurs whether I have ENB on or not (disabling via shift+f12).

I don't know why it happens but so far I tried disabling adaptation and setting its min and max values to 0. Doesn't seem to happen when I delete ENB altogether.

This is how it looks when I look to a light source (I can see the textures if I'm near that light and looking at the wall but not when I move a few steps to the corner):

 

 

This is how it looks when I look at the corner:

 

 

Edit: I'm using ENB v0.117

my enbseries.ini if it helps identify the problem

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=other_d3d9.dll

 

[GLOBAL]

AdditionalConfigFile=

UseEffect=true

 

[FIX]

ForceSingleCoreCPU=false

IgnoreThreadManagement=false

IgnoreThreadPriority=false

AntiBSOD=true

FixGameBugs=true

FixParallaxBugs=false

ForceFakeVideocard=false

 

[GAME]

SpeedHack=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=true

FPSLimit=30.0

 

[iNPUT]

//back

KeyReadConfig=8

//shift

KeyCombination=16

//f12

KeyUseEffect=123

//home

KeyFPSLimit=36

//*

KeyShowFPS=106

//insert

KeyScreenshot=45

 

[ENGINE]

ForceAnisotropicFiltering=false

MaxAnisotropy=8

SkipShaderOptimization=false

 

[EFFECT]

UseOriginalPostProcessing=true

EnableBloom=false

EnableAdaptation=true

EnableDetailedShadow=true

EnableDepthOfField=false

EnableAmbientOcclusion=true

UseOriginalObjectsProcessing=true

EnableSunRays=true

EnableSkyLighting=true

 

[sSAO_SSIL]

UseIndirectLighting=true

SamplingQuality=1

SamplingRange=0.4

FadeFogRangeDay=9.0

FadeFogRangeNight=9.0

SizeScale=0.4

SourceTexturesScale=0.4

FilterQuality=1

AOAmount=0.6

ILAmount=1.0

UseComplexIndirectLighting=true

 

[sHADOW]

ShadowObjectsFix=false

ShadowCastersFix=true

UseBilateralShadowFilter=true

ShadowQualityFix=true

DetailedShadowQuality=0

 

[bLOOM]

Quality=0

AmountDay=1.0

AmountNight=1.0

ContrastDay=1.0

ContrastNight=1.0

BlueShiftAmountDay=1.0

BlueShiftAmountNight=1.0

 

[CAMERAFX]

LenzReflectionIntensityDay=1.0

LenzReflectionIntensityNight=1.0

LenzReflectionPowerDay=2.0

LenzReflectionPowerNight=2.0

 

[NIGHTDAY]

DetectorDefaultDay=false

DetectorLevelDay=0.7

DetectorLevelNight=0.1

DetectorLevelCurve=1.0

 

[ADAPTATION]

ForceMinMaxValues=false

AdaptationSensitivity=0.0

AdaptationTime=0.0

AdaptationMin=0.0

AdaptationMax=0.0

 

[ENVIRONMENT]

DirectLightingIntensityDay=1.0

DirectLightingIntensityNight=1.0

DirectLightingCurveDay=1.0

DirectLightingCurveNight=1.0

DirectLightingDesaturationDay=0.0

DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=1.0

SpecularAmountMultiplierNight=1.0

SpecularPowerMultiplierDay=1.0

SpecularPowerMultiplierNight=1.0

SpecularFromLightDay=0.0

SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.0

AmbientLightingIntensityNight=1.0

AmbientLightingCurveDay=1.0

AmbientLightingCurveNight=1.0

AmbientLightingDesaturationDay=0.0

AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0

PointLightingIntensityNight=0.8

PointLightingCurveDay=1.5

PointLightingCurveNight=1.0

PointLightingDesaturationDay=0.0

PointLightingDesaturationNight=0.0

FogColorMultiplierDay=1.0

FogColorMultiplierNight=1.0

FogColorCurveDay=1.0

FogColorCurveNight=1.0

ColorPowDay=1.0

ColorPowNight=1.0

 

[sKY]

Enable=true

StarsIntensity=1.0

StarsCurve=1.0

AuroraBorealisIntensity=1.0

AuroraBorealisCurve=1.0

CloudsIntensityDay=1.0

CloudsIntensityNight=1.0

CloudsCurveDay=1.0

CloudsCurveNight=1.0

CloudsDesaturationDay=0.0

CloudsDesaturationNight=0.0

GradientIntensity=1.8

GradientDesaturation=0.0

GradientTopIntensityDay=1.0

GradientTopIntensityNight=1.0

GradientTopCurveDay=1.0

GradientTopCurveNight=1.0

GradientMiddleIntensityDay=1.0

GradientMiddleIntensityNight=1.0

GradientMiddleCurveDay=1.0

GradientMiddleCurveNight=1.0

GradientHorizonIntensityDay=1.0

GradientHorizonIntensityNight=1.0

GradientHorizonCurveDay=1.0

GradientHorizonCurveNight=1.0

SunIntensity=1.0

SunDesaturation=0.0

SunCoronaIntensity=1.0

SunCoronaCurve=1.0

SunCoronaDesaturation=0.0

MoonIntensity=1.0

MoonCurve=1.0

MoonDesaturation=0.0

CloudsEdgeClamp=0.5

CloudsEdgeIntensity=8.0

GradientIntensityDay=1.0

GradientIntensityNight=1.0

GradientDesaturationDay=0.0

GradientDesaturationNight=0.0

 

[OBJECT]

SubSurfaceScatteringMultiplierDay=1.0

SubSurfaceScatteringMultiplierNight=1.0

SubSurfaceScatteringPowerDay=1.0

SubSurfaceScatteringPowerNight=1.0

 

[LIGHTSPRITE]

IntensityDay=0.8

IntensityNight=1.5

CurveDay=1.0

CurveNight=1.0

 

[WINDOWLIGHT]

Intensity=1.0

Curve=1.0

 

[VOLUMETRICFOG]

IntensityDay=1.0

IntensityNight=1.0

CurveDay=1.0

CurveNight=1.0

 

[FIRE]

IntensityDay=1.0

IntensityNight=1.5

CurveDay=1.0

CurveNight=1.0

 

[colorCORRECTION]

UsePaletteTexture=false

Brightness=1.0

GammaCurve=1.0

 

[DEPTHOFFIELD]

FadeTime=0.2

 

[RAYS]

SunRaysMultiplier=1.2

[sKYLIGHTING]

Quality=1

FilterQuality=2

AmbientMinLevel=0.1

 

 

Edited by ozanuyan
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BumP!

I've also uploaded a video to youtube that may allow you to better understand what is happening.

Halfway through the video there's another problem that looks very similar to the first one,

and at the end of the video my shield and weapon goes transparent :\

They all could be related or not I have no idea. Maybe some of you will recognize the bug and will be of help?

http://www.youtube.com/watch?v=WNLDXN2bcrk

Pretty please? With cherries on top? :)

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