jucoking Posted May 11, 2019 Share Posted May 11, 2019 (edited) This has, by far, been the biggest headache of the entire modding process. I have tried multiple ways to try and generate some kind of LOD with varying results, but nothing has been satisfactory. I have tried xLODGen, OScape, DYNDOLOD, TESVEDIT, and the built-in Skyrim SSE LOD generator. I can't release something if it's ugly and it always turns out wrong. Most recently I have been following LOD generation directions from here because it seems to be the most recent (2017): https://bethesda.net/community/topic/75111/ck-32-bits-how-to-generate-level-of-detail-lod-for-a-custom-world-space?language%5B%5D=en In this tutorial for SSE, the OLD CK for vanilla skyrim is required and is available from STEAM. I have tested the old CK alone with vanilla skyrim and it works perfectly fine. Where the problem begins is when I make a copy of my plugin (per the instructions in the link) and try to open it in the OLD CK. CK won't progress any further than "initializing archives...". So I figured I might be missing some essential files from the plugin so I copy the data folder in Skyrim SSE and paste it into the vanilla skyrim folder which gives me some kind of error about "STRINGS" (I have attached the image of the error below). If anyone.....ANYONE.....knows a reliable way to generate LOD SSE please let me know. It's the last step before releasing my mod and it's been an extremely discouraging process. Edited May 11, 2019 by jucoking Link to comment Share on other sites More sharing options...
agerweb Posted May 11, 2019 Share Posted May 11, 2019 You might want to drop this question into the SSE CK forum: https://forums.nexusmods.com/index.php?/forum/4070-skyrim-special-edition-creation-kit-and-modders/ Link to comment Share on other sites More sharing options...
jucoking Posted May 11, 2019 Author Share Posted May 11, 2019 Thanks, I will post it there too. Link to comment Share on other sites More sharing options...
Recommended Posts