john341 Posted August 21, 2012 Share Posted August 21, 2012 Hi to all, I have succesfully exported every animation or objects i want from skyrim to 3dsmax.The big problem i have is with the horse rider animation.I can import the skeleton but when i import the animation the skeleton skrews up.Any one else has the same problem or solve it? Link to comment Share on other sites More sharing options...
xp32 Posted August 21, 2012 Share Posted August 21, 2012 If you were using hkxcmd.exe, the bug may come from that Link to comment Share on other sites More sharing options...
john341341 Posted August 21, 2012 Share Posted August 21, 2012 hi xp32 yes i am using hkxcmd.exe. It is the only way i know.Do you now any other way to export animations and import them in 3dsmax so i can try? Link to comment Share on other sites More sharing options...
rongphale Posted September 30, 2012 Share Posted September 30, 2012 I'm having the same issue, loading it to 3ds max causes bones to be distorted.When I tried to import mounted animation to nifskope, I got an error "couldn't find NPC root male node" Apparently horse riding animations require different skeleton. I wonder anyone here could point me to the right direction on how to create a compatible skeleton for thess animations Link to comment Share on other sites More sharing options...
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