GanerShotz Posted May 12, 2019 Share Posted May 12, 2019 Hello,Are there any modders here with skills in nifskope and mesh placement? I am having issues where I import a mesh into 3dsmax, for example.. let's say a bottle. I attach the mesh to the hand and it all looks great in 3dsmax. Now, When I play the animation in game, the bottle will be 5 inches from the hand, or above the hand etc and the rotation is out as well. There are two ways I can fix this, the first is by pain stakingly rotating and moving the mesh in 3dsmax and trying each variation until it connects to the hand properly in game, while the second is the same rotating and moving process but of the mesh in nifskope instead, or both. The problem with these approaches is that it makes animating with meshes incredibly time consuming when the mesh in game should match what is shown in 3dsmax by default, I would have hoped?? This is leads me to believe that there is a default and correct starting position of a mesh in nifskope, perhaps on the lines or beneath them or slightly above, I don't know. Is anyone able to tell me how I can get a meshes position to be both accurate in 3dsmax as well as in nifskope. To give you a better example this is what I mean.https://ibb.co/dcgrPdB As you can see, I have to move the meshes in nifskope to bizarre positions (the bottle) and as well weird positions in 3dsmax (the gun) just so they look correct in game. I need to know why this happens as it's making an hours work into about 6.Thank you! There is obviously a reason why this isn't straight forward because the fallout animators would not have animated in this stupid and time consusming way! Link to comment Share on other sites More sharing options...
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