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I'm SO close to getting Argonian heterochromia to work in SSE, but I need some mesh editing help.


13ulbasaur

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Oops, I just realised there is forum just for Skyrim SE. sorry!

 

After lots of digging around, looking at how others did heterochromia, and flipping through files from vanilla Skyrim, I finally managed to get myself to a point where I have almost achieved heterochromia. I took the idea from the Khajiit heterochromia mod, where they simply duplicated the eye mesh and according to the description rotated it a touch. I want to do this too, but simply rotating it isn't going to work, so I need some help with mesh editing. I believe that the trick is to move just the left eye forward a teensy bit so it overlays the other, and the other eye to stay put or even move back a bit. I don't know what will happen if the entire other eye is deleted... I am useless with 3D programs, which is why I have to ask for help ;;

Screenshot below shows a test where I just rotated the eye mesh slightly, as a kind of proof of concept, showing how the other option will show! So if anyone is willing to help me with this, I will be extremely grateful, and will of course give full credit for editing the mesh for me as I hope to release it as a mod.

ndPVxGv.png

And here's the link for the extra eye mesh I am using, as well as the ESP that gives that testing eye option, for any kind souls willing to help.

https://drive.google.com/open?id=1JeyPk8DbqQtFOijJ-dxaQZdLLynlSmeE



Thank you kindly!

Edited by 13ulbasaur
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