Xtryler Posted August 22, 2012 Share Posted August 22, 2012 (edited) I found two werewolves mods, which I both like but if I select one in the nexus mode it automatically overrides the other, the mods I'm talking about are: Bigger Badder Werewolves by OrcadudeandAdult Real Werewolves by 139876 Basically my idea was using the Bulky body mesh from the first mod, with the male animal genitalia from the second, and nothing else. Has you can see both are from different user, and both are dead, which means no more updates or requests to them, but if someone that has some Creation Kit knowledge, since I find it rather difficult to use, that could spend some time trying to merge both of these, I believe some others users would be grateful has I would. Or if you could give me some advices I'd also appreciate... Also the Bulky Version of Bigger Badder have some clipping issues near the neck and ear area if someone could also fix that would already be awesome. Edited August 22, 2012 by Xtryler Link to comment Share on other sites More sharing options...
gasti89 Posted August 22, 2012 Share Posted August 22, 2012 I think it isn't a CK work. What you want to do is merge 2 meshes is a single one, so it's a modelling work. With the CK you'll only have to point the werewolf model to the new mesh. Or even not, you would simply rename the new mesh to match the vanilla one, so overriding it. Link to comment Share on other sites More sharing options...
Xtryler Posted August 22, 2012 Author Share Posted August 22, 2012 I think it isn't a CK work. What you want to do is merge 2 meshes is a single one, so it's a modeling work. With the CK you'll only have to point the werewolf model to the new mesh. Or even not, you would simply rename the new mesh to match the vanilla one, so overriding it. Thank you for the reply gasti89, I just want to combine them, not literally merge, so they can be compatible with each other, for example having both features of the mods, but if a users get tired or want to get rid of one a them doesn't loose the other one, and/or if changes mind and want it again just install again without any compatible problems, but since they both uses malebodywerewolf.nif, I assume it's possible to do in CK what I'm requesting, correct if I'm wrong. (Still a noob) Link to comment Share on other sites More sharing options...
gasti89 Posted August 22, 2012 Share Posted August 22, 2012 Since both mods use that mesh, you have to make that mesh display both the changes. So you have to edit the mesh, not the path in the CK. That mesh is the vanilla one too, so those mods are just replacers. Link to comment Share on other sites More sharing options...
Xtryler Posted August 22, 2012 Author Share Posted August 22, 2012 Indeed found out that myself right now, although another modder created a no-esp file of the wolf junk, thus making it compatible but it made it for himself and did no upload unfortunately. Link to comment Share on other sites More sharing options...
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