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Help merging two mods.


Xtryler

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I found two werewolves mods, which I both like but if I select one in the nexus mode it automatically overrides the other, the mods I'm talking about are:

 

 

Basically my idea was using the Bulky body mesh from the first mod, with the male animal genitalia from the second, and nothing else.

 

Has you can see both are from different user, and both are dead, which means no more updates or requests to them, but if someone that has some Creation Kit knowledge, since I find it rather difficult to use, that could spend some time trying to merge both of these, I believe some others users would be grateful has I would.

 

Or if you could give me some advices I'd also appreciate...

 

Also the Bulky Version of Bigger Badder have some clipping issues near the neck and ear area if someone could also fix that would already be awesome.

Edited by Xtryler
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I think it isn't a CK work.

 

What you want to do is merge 2 meshes is a single one, so it's a modelling work.

 

With the CK you'll only have to point the werewolf model to the new mesh. Or even not, you would simply rename the new mesh to match the vanilla one, so overriding it.

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I think it isn't a CK work.

 

What you want to do is merge 2 meshes is a single one, so it's a modeling work.

 

With the CK you'll only have to point the werewolf model to the new mesh. Or even not, you would simply rename the new mesh to match the vanilla one, so overriding it.

Thank you for the reply gasti89, I just want to combine them, not literally merge, so they can be compatible with each other, for example having both features of the mods, but if a users get tired or want to get rid of one a them doesn't loose the other one, and/or if changes mind and want it again just install again without any compatible problems, but since they both uses malebodywerewolf.nif, I assume it's possible to do in CK what I'm requesting, correct if I'm wrong. (Still a noob)

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