corder299 Posted August 22, 2012 Share Posted August 22, 2012 (edited) Hi folks, I'm pretty new to Skyrim modding (and modding in general) and I'm having some problems with the Dynamically Attaching Scripts tutorial on the CK wiki. I am specifically working on the second part of this tutorial, "Attaching scripts to objects". Briefly, the final goal is to attach the same script on every tree in the game (a reaction to some 'OnHit" event on the tree), without having to do it manually. From what I understand, one need to create a list with every tree object in the game. Using X reference aliases corresponding to the X nearest trees, the script is attached to those trees. The reference aliases are held in a quest (DASQuest) which is itself called every 5 seconds by another quest executing periodically (UpdateQuest). I followed precisely all the steps, and can't get the whole thing to work. After some debug, I found that the quest holding the reference aliases (DASQuest) is not launched. It is supposed to be started from a script reacting to the OnUpdate event in UpdateQuest but the DASQuest.Start() call returns False which means the quest wasn't started. I tried to play with the DASQuest properties (check / uncheck run once, start game enabled, etc.) without success. Maybe there is something wrong in the way DASQuest is configured, most of the options are defaults and the tutorial does not go into details apart from the aliases creation. Thanks. Edited August 22, 2012 by corder299 Link to comment Share on other sites More sharing options...
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