OminousVoice Posted May 15, 2019 Share Posted May 15, 2019 (edited) Hi all, I'm currently trying to modify the existing FireStormHandEffects.nif for use as an art file for a weapon enchantment. Thus far I've sucessfully managed to change the colours/textures, postion the emitter, get the flames pointing in the right direction, and have it function perfectly in game. All of this from trial and error in NifSkope, as I am a noob when it comes to particle nifs. This issue I'm having is because this is for a battleaxe enchantment, I want the flames to emit from across the whole axe head and not just the middle. Originally i wanted to change the shape of the emitter to stretch across the axe head, but I couldn't see any way of doing that. I figured the next best way to do this would be to add extra emitters. However I can't seem to get it to work. I tried simply duplicating the whole nif block and repositioning the nodes. I then tried duplicating the nodes within the parent branch. Neither worked. I think it has something to do with linking each emitter node to NiControllerManager and its hierarchy. it seems it can only deal with one target NiParticleSystem at a time. I can't duplicate NiControllerManager without NifSkope throwing up an error. Does any one how I can achive what I want i.e getting the flames across the axe head? is there a better approach? Edited May 15, 2019 by OminousVoice Link to comment Share on other sites More sharing options...
Sphered Posted May 19, 2019 Share Posted May 19, 2019 I used billboard nodes from a torch on a pitchfork once. Worked great. You just gotta play with the node positions in the nif till you get a look you want Link to comment Share on other sites More sharing options...
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