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A request or a quest mod


ElderScrollsFan001

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I'm hoping to get done as soon as I can without taking short-cuts. I think Zenithar's trial is done save for the weather coding - (A few trials have some scripted weather changes when completing them). Arkay's trial is being worked on now, and it's pretty much a standard Oblivion Dungeon Game of find some bones. I was thinking of adding an insta-kill monster to chase the player but that might make it a bit too difficult.
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I'm hoping to get done as soon as I can without taking short-cuts. I think Zenithar's trial is done save for the weather coding - (A few trials have some scripted weather changes when completing them). Arkay's trial is being worked on now, and it's pretty much a standard Oblivion Dungeon Game of find some bones. I was thinking of adding an insta-kill monster to chase the player but that might make it a bit too difficult.

 

 

ah i see

 

as for the insta-kill monster if it done in a way that add motivation to get the job done then i might not be so bad but it has to be easily evadable unless you goof off to much

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I decided to leave the one hit kill guy out, Instead I added some Skeletons to hold the easy to lose bones, I've given them edited mesh armor though to have them stand out. They also each have a "job" as well:

 

 

Bludgeoneer - Necroarmor, there's a screen shot up if you want to see it - search "I was beautiful once"

Runner - Mixed Glass with Necro

Archer - Glass

Slasher - Daedric

Guardian - Orcish

Monk - Naked :O

 

 

 

I just gotta readjust the guardian and bludgeoneer - their health is way to high, and the guardian has the Runners 100 speed stat.

Welp, once this is done I can make the final boss and then the lake. :)

I got some ideas for the boss, and he will have multiple phases. ;)

Once he's dead you meet the quest giver who tells you your reward lies in the lake - maybe I can make a small dungeon for it.

Were almost done anyways. :D

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I decided to leave the one hit kill guy out, Instead I added some Skeletons to hold the easy to lose bones, I've given them edited mesh armor though to have them stand out. They also each have a "job" as well:

 

 

Bludgeoneer - Necroarmor, there's a screen shot up if you want to see it - search "I was beautiful once"

Runner - Mixed Glass with Necro

Archer - Glass

Slasher - Daedric

Guardian - Orcish

Monk - Naked :O

 

 

 

I just gotta readjust the guardian and bludgeoneer - their health is way to high, and the guardian has the Runners 100 speed stat.

Welp, once this is done I can make the final boss and then the lake. :)

I got some ideas for the boss, and he will have multiple phases. ;)

Once he's dead you meet the quest giver who tells you your reward lies in the lake - maybe I can make a small dungeon for it.

Were almost done anyways. :D

 

 

i like how it's sounding thus far can't wait :)

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The final trial is done. :D

The quest-giver is wrapped up, I just need to run through the whole quest again and fix any problems I run into and it should be ready.

I might be able to get it out sometime tomorrow, or sometime this evening. So close now. :)

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It's done. :)

Here's the link:

http://oblivion.nexusmods.com/mods/42699

 

Hopefully everything will be working now. :thumbsup:

 

 

Hazzah! I'll install it ASAP and let you know

 

 

ok i run into some glitch issues. first once i enter the light and fall to the ground if i don't push forward i get stuck and can only look up and down. now after reloading and push forward i can talk to the servant of the nine but the aliment seem to be off and my character dosn't look directly at her as the text gose by real to quick to read. in the trial of talo's the water is black but i figure that was on purpose and pushing monster into the "water" seem to kill them. Now the third issue when i enter the portal to kynareth's trial every thing is dark "not weather dark" but no graphic dark see pic. I can tell i'm moving cus i hear the foot step then i hit water but i seem not to be able to make any progress when going toward the red map marker.

 

http://i.imgur.com/WjvtX.jpg

Edited by ElderScrollsFan001
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The first isn't a glitch I had the script restrain the player until the npc talked to you, I'll get rid of it though since it seems to have caused another guy problems.

Yes, the water is oil(poison). If your quick enough you can push the big guy off with a shock spell. :)

Kynareth, I had set some lighting to make it dark, not that dark (you could see the ground nearby) - I'll just switch it back to foggy weather and that should fix it up.

Did you try using a torch?

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