SykesAtherton Posted August 23, 2012 Share Posted August 23, 2012 (edited) Hello, I seem to have run into a serious problem recently where Skyrim will consistently lock up my computer after about 20-30 minutes of play.That is to say, the computer will freeze and accept no input from my mouse or keyboard and will remain frozen until I manually reboot by hitting the power button. This problem only happened recently, in fact it only started happening after a massive bout of mod updating after I recently got dawnguard. It's not an overheating problem, and I can play all my other games without fail for hours at a time. Has anyone run into this problem as well? I have *no* idea how to fix this since I can't detect any kind of conflict and since it's a freeze and not a crash I have no information to go by. To be safe I shall post both my specs and my load order. CPU: Intel® Core i7 CPU 920 @ 2.67GHz (2664.82 MHz)Memory: 8191 MBOS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce GTX 560 Ti/PCIe/SSE2 Windows Graphics Driver Version: 8.17.0012.9610OpenGL Version: 4.2.0 Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveDirectorsTools.esm ActiveImp's More Complex Needs.esm ActiveJSwords.esm ActiveNight Eye Overhaul.esm ActiveApachiiHair.esm ActiveMBMaster.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveEbonyBladeFixedSmithing.esp ActiveEbonyBladeFixed1hMesh.esp ActiveEbonyBladeFixed1hE.esp ActiveChesko_Frostfall.esp ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveSoS - Civilization.esp ActivePupetteer Master.esp ActiveRealistic Wildlife Loot - IMCN Reduced.esp ActiveReal Wildlife Skyrim 0.1.esp ActiveAuto Unequip Ammo.esp ActiveArcania_armory.esp Active1nivWICCloaks.esp Active1nivWICCloaksNoGuards.esp ActiveCraftable Arrows.esp ActiveHedgeKnight.esp ActiveIsilGlamdring.esp ActiveJSwordsDistributionBalancePlugin.esp ActiveMasters of Death - Sicarius Armor (Standalone).esp ActiveRangerArmor.esp ActiveWeaponsOf3E.esp ActiveComplete Crafting Overhaul.esp ActiveBetter Dynamic Snow.esp ActiveDirectorsTools_FogUnlocker.esp ActivemjhKhajiitSpeak.esp ActiveMorokeiCirclet.esp Activenosalt.esp Activeselbs_CombatFinesse.esp ActiveSMEssentialPlayer.esp ActiveCampingKitNorthernRanger.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveSkyrimSpeeds.esp ActiveIMCN - Overrides.esp ActiveBetter Werewolf 4.5.esp ActiveToL_Core_by_Brevi.esp ActiveNight Eye Overhaul.esp ActiveDragonRealShout.esp Activedovahkiinrelax.esp ActiveFNISspells.esp ActiveThe Dance of Death.esp ActiveBalanced_Alteraton.esp ActiveBalanced_Conjuration.esp ActiveBalanced_Destruction.esp ActiveBalanced_Illusion.esp ActiveBalanced_Restoration.esp ActiveBalanced_Magic_Master.esp ActiveCrimson Tide - Blood.esp ActiveMBAxe.esp ActiveMBBow.esp ActiveMBSword.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveAlternate Start - Live Another Life.esp ActiveRCRN Classic - Hybrid Shaders.esp ActiveIncompatible with: Original FXAA Post Process Injector and Realistic Lighting Without Post-ProcessingrcrnShaders.esp ActiveWATER.esp ActiveGreenWaterFix_Compatible.esp Active Edited August 23, 2012 by Sykes_Foxclaw Link to comment Share on other sites More sharing options...
scrapperrm Posted January 12, 2013 Share Posted January 12, 2013 Try placing the RCRN files at the 2 bottom slots of the load order. Found @ http://www.rcrncommunity.com/support/faq:"Our .esp files (rcrnshaders.esp and rcrnvolumetric.esp) should be placed at the bottom of the load list!Remember that rcrnvolumetric.esp must be always placed after rcrnshaders.esp so it must be the last of the two files!" Few other things: FNIS - Have you used GenerateFNISforUsers after updating your mods The Sounds of Skyrim collection (SOS) have been causing issues as per the BOSS masterlist Personally, I've had a lot fewer issues since checking/cleaning everything with TES5Edit & patching with Wrye Bash Good luck! Link to comment Share on other sites More sharing options...
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