Khet Posted September 29, 2008 Share Posted September 29, 2008 Alrighty, I have a bounty and prison system set up, that much works. However, due to the nature of my mod it wouldn't make sense for the player to acquire a bounty in Misitair City and be wanted by guards from the other cities (IE: Skingrad, IC, Anvil) so, my first question is, how do I set up a regional bounty system that will ONLY be in effect in the city? My second question is this: Since the city IS underground, and the way prison systems work, I had to make a shack of sorts on the surface in Tamriel, then link it to the underground system. Now, is there potentially a way I can link the entrance (the prison cell itself) and the exit (where the player is released) to BOTH be interior locations? Would I instead have to use some sort of script with X markers instead of the Prison Marker? If so, I assume that would also mean completely rewriting the current guard dialogue (my guards use the default dialogue, it's the only 'vanilla' dialogue in the mod) Link to comment Share on other sites More sharing options...
Varus Torvyn Posted September 29, 2008 Share Posted September 29, 2008 Check out the Mod Description on "Reneers Guard Overhaul", that might be just what you're looking for. Link to comment Share on other sites More sharing options...
Khet Posted September 30, 2008 Author Share Posted September 30, 2008 Not meaning to sound rude, but there's absolutely nothing in the description that helps me. Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 30, 2008 Share Posted September 30, 2008 Is there only one enterance into your area, or are there several? What you can do is script something so that when the player passes through this point(s) their current bounty gets stored as a variable, and then a different variable is read to get their regional bounty. Essentially if entering == 1 set bounty1 to player.getcrimegold player.setcrimegold to bounty2 set entering to 0 elseif entering == 0 set bounty2 to player.getcrimegold player.setcrimegold to bounty1 set entering to 1 endif This sort of thing works best on things like load doors since once you activate the door you cannot change your mind and head back without re-activating the scripting. Link to comment Share on other sites More sharing options...
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