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WIP: Ethereal Elven Overhaul


nuska

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This will work with any face/body texture you have in place - it supplies its own normal maps in a separate path and places the original normal as an alternate texture. This will be compatible with pretty much every body/skin mod out there. :)

 

In some great news, I can now officially confirm EEO will affect ALL elf NPCs in the game (excluding Dawnguard content for the time being) and supply an extra 6 recruitable followers. I'm very excited about this! Skyrim will be a whole different experience now!

 

http://25.media.tumblr.com/tumblr_mafvpswmbe1r3e7wgo1_500.jpg

 

Ethereal is also now feature-complete - I've reached all of the goals I set for the mod at the start of its development, and I'm most pleased to announce this is scheduled for a release within one week!

Edited by nuska
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http://25.media.tumblr.com/tumblr_maglogBBdC1r3e7wgo1_1280.jpg

 

One month in a mod's evolution. Staring at the current, release-state elves for so long has made me completely blind to how far they have come.

Here are the final player presets:

 

http://25.media.tumblr.com/tumblr_mae839Ciuq1r3e7wgo1_1280.jpg

http://24.media.tumblr.com/tumblr_mae839Ciuq1r3e7wgo2_1280.jpg

http://25.media.tumblr.com/tumblr_mae839Ciuq1r3e7wgo3_1280.jpg

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http://static.skyrim.nexusmods.com/images/675468-1347831324.jpg

http://24.media.tumblr.com/tumblr_magp7pCzLy1r3e7wgo2_1280.jpg

 

Yup this is release ready. The more I test it the more this feels like something I'm genuinely happy with and glad to let loose to the masses.

I'm preparing readmes and documentations and troubleshooting guides and such.

Edited by nuska
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I know I'm taking a well deserved break. I've had around 4 months of almost uninterrupted modding spree and it's starting to wear me down. This will be a low-support-demand release anyway since there just isn't much that can break with EEO. I haven't had a single tester report anything not working, no crash issues, nothing.

 

I just packaged the release-state mod. I just need to set up the mod page tomorrow and I can let these babies out of the gates. Whew!

 

http://24.media.tumblr.com/tumblr_magq2nFGuv1r3e7wgo1_1280.jpg

Edited by nuska
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I've rather been enjoying the time I've had with the beta and I'm certain others will love the final product when you release it. My female Dunmer actually looks pretty, instead of a giant chin jutting out from under blue wrinkles and giant red eyes. I've made a character of each gender for each elven race to see the distinctions between them, as well as the fantastic warpaints you've added. A brutish Bosmer, villainous Altmer, and regal Dunmer were my favorites. Also, though I didn't think I'd notice them, your noses are one of the greatest changes to the elves. Good job, you've made one of the best aesthetic mods for Skyrim and you did it while remaining true to the lore!

 

No crashes, no conflicts, everything's working fine. The only problem I had was that Extended Slider Colors removed the warpaints you added, but that mod has a tendency to cause trouble.

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That's a big relief then! I almost got suspicious when I wasn't able to root out any bugs on my end. That usually means I've missed something and someone else is going to roll in announcing there's a gamebreaking glitch in the mod 10 hours after release.

 

And I'm glad the noses are that visible of an improvement! I spent many hours reverse engineering symmetrical base shapes from the trainwrecks that are the basegame noses and tweaking and refining them.

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