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more mancy/magic


SocJusWonder

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hi i'm new to the forums, and i've been searching round and round for mods that add types of magic but i want specific types

 

======Hydromancy/water magic=====

now we already have the ice magic in base oblivion but i really really want water magic, why? completeness really, and not only that high level spells would be huge things, like tsunami's, or tropical cyclones

 

======Aeromancy/Air magic====

wouldn't it be cool to control the wind? to knock people off their feet? or how about summoning tornado's! or maybe, summoning pilotable clouds?

 

======Chronomancy/Time magic====

remember Earil the chronomancer in shivering isles? neither do i! seeing as how he never TAUGHT you any time controlling magic!, i'd like for spells that maybe, froze time, sped up time, slowed down time, maybe make enemies slower or make them frozen in time completely? now i know this is probably a professional modders worst nightmare to code and script but if it could get made, i'd jump on it faster then a suger buzzed excitable kid on a trampoline

 

==========Herbomancy/earth and or plant magic======

 

the ability to summon vines, maybe summonable plant creatures, like tree people.

 

==========Lumomancy/light and holy magic======

 

pretty much paladins they would have banishment of evil spells, the ability to summon beams of burning light onto their opponents, and the ability to revive the dead through holy powers

 

 

======a bit more necromancy=====

 

their just wasn't necromancy type spells in oblivion for my tastes,

 

 

======(i made this up)telepomancy/teleportation magic=====

 

even if its just a spell that turns me invisible, and magics me move really fast, i want teleportation.

 

 

 

now i took most of the Mancy names from a web game called hollow, they don't have to work like the magic in that game (infact depending on how it works in said game i might prefer it not) i just used to names as examples of the type of magic i want, i know a lot of this will be hard to make but if someone makes a mod that adds hydro, chrono, or aireomancy please alert me cause i really REALLY want some of those types of spells, thank you in advance.

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I've released a mod awhile back containing spells, the ones that relate to what your asking for are the Air-Toss Spells. They're air based spells that toss people into the air :)

Their kind of buggy though if used indoors, or on doors which will also be launched.

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I'm pretty sure there are a few mods with teleportation in them.

Freezing time, or rather freezing enemies would be fairly simple to script but, it would be no more use than paralyse.

What type of necromancy spells were you thinking of? I've made a few (not yet released) that include resurrection (which does more than just bringing them back to life) and controlling undead (based on your/their willpower and soul level). Also I'm working on a spell to harvest parts and allow you to upgrade some of the permanent resurrected minions.

Currently on the nexus are a lot of necromancy mods.

As for the others, they would be animation intensive.

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I've released a mod awhile back containing spells, the ones that relate to what your asking for are the Air-Toss Spells. They're air based spells that toss people into the air :)

Their kind of buggy though if used indoors, or on doors which will also be launched.

 

air toss eh? sweet now all i need is tornado's!

 

 

 

I'm pretty sure there are a few mods with teleportation in them.

Freezing time, or rather freezing enemies would be fairly simple to script but, it would be no more use than paralyse.

What type of necromancy spells were you thinking of? I've made a few (not yet released) that include resurrection (which does more than just bringing them back to life) and controlling undead (based on your/their willpower and soul level). Also I'm working on a spell to harvest parts and allow you to upgrade some of the permanent resurrected minions.

Currently on the nexus are a lot of necromancy mods.

As for the others, they would be animation intensive.

 

 

link please to the teleportation mods? and i read before that chronomancy would be practically eternal damnation to create but they may have been wrong the type of necromancy i was thinking off was mostly carnomancy, another type of magic listed in hollow, thats basically flesh magic i chose not to include it because it seemed to much like the necromancy i wanted, the ability to absolutely resurrect the dead with rituals is something i had in mind, expanded flesh magic like twisting an enemies body, making them unable to do certain things, like running they could just walk, or holding a shield or offhand object, and maybe add some hemomancy to the necromancy, hemomancy in-case you didn't know is blood magic, this could include, controlling an enemies blood, crystallizing either your or your enemies blood and using as a weapon, or maybe turning your blood into acid, and then cut your arm and bleed on them, and with the animation intensive statement i have an arguement to that, i imagine water and holy magic wouldn't be that extensive, just use animations from the base game, but i do have another suggestion for hydromancy,which might be animationally intensive, casting an on target spell that puts a bubble of water around an enemies head and making them drown to death,

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I know that someone was working on a mod that included 'bullet time'. Also a script effect to SetRestrained is very simple, preventing them from entering dialogue is something I'm not 100%. You could probably use setscript to add a script that just has return in the activate block - which should prevent dialogue. This would have the same affect as freezing them in time. You could have an AoE spell that temporarily reduces all NPC's speed and increases yours... with OBSE there are loads of options.

 

Making blood crystal weapons, and acid blood weapons would require someone to create the meshes first, otherwise would be straight forward.

 

I don't know what already in game animations you're thinking of for the water magic?

 

Preventing NPCs from using certain body parts is a nice idea and should be easy to do

 

My mod already has resurrection in it. Several variations. Some permanent, some not. There are some really good looking necro mods on nexus

 

Finally, I have no intention of posting links to teleportation mods. Type teleport in the nexus and you should find 43 results

 

Please don't read this as me knocking your idea/suggestion/wish list.

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I know that someone was working on a mod that included 'bullet time'. Also a script effect to SetRestrained is very simple, preventing them from entering dialogue is something I'm not 100%. You could probably use setscript to add a script that just has return in the activate block - which should prevent dialogue. This would have the same affect as freezing them in time. You could have an AoE spell that temporarily reduces all NPC's speed and increases yours... with OBSE there are loads of options.

 

Making blood crystal weapons, and acid blood weapons would require someone to create the meshes first, otherwise would be straight forward.

 

I don't know what already in game animations you're thinking of for the water magic?

 

Preventing NPCs from using certain body parts is a nice idea and should be easy to do

 

My mod already has resurrection in it. Several variations. Some permanent, some not. There are some really good looking necro mods on nexus

 

Finally, I have no intention of posting links to teleportation mods. Type teleport in the nexus and you should find 43 results

 

Please don't read this as me knocking your idea/suggestion/wish list.

 

well the already in game animations i was thinking of are just the default cast spell animations, for target and touch

 

does the variations of resurrection include ritualistic sacrifice?

 

well theres a mod that adds a spell that turns enemies into stone and freezes them in place and thats pretty much what i had in mind except without the stone texture, i could probably do it myself with the construction set if i had any modding knowledge aside from making miss-mashed body part races in morrowind. a bullet time mod would be ideal, but that leaves the other parts of chronomancy, what about fast forwarding time? or rewinding time? or something i forgot to mention in my OP, time travel? it would be for only the most powerful chronomancer but its still something i would love.

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ritualistic sacrifice would be more of a quest than a spell. I haven't seen it, which doesn't mean it hasn't been made. I have just added it to my to do list.

 

Not counting mods there aren't any spell animations that look like tsunamis, cyclones or tornados. I would love to see someone with the ability take this up but, it seems like a lot of work.

 

If OBSE can mod the game time/real time ratio on the fly then you could fast forward time. Combine it with something to speed the PC up, slow down NPC's. Doable I think, could be fun to.

Time travel. Yeah, no going to happen. MAYBE there is something in one of the many TES4 tools that would allow you to transfer you stats/inventory to a previous save, maybe. I don't think it's likely. As far as time travelling to any previous point in time, can't do it. The game saves the current position/state of persistent references. The current state of scripts/quests/item health and enchantments. For time travel, what ever time intervals you'd like to have days/ours/minutes, the game would need to retain the saved state of every day/hour/minute. That is basically taking save game bloat to a new level of massiveness.

It's a nice idea, I just can't see how it's possible.

 

KotN revalations has "time travel" in it. But actually all that happens is you travel to a new world space set in the past.

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ritualistic sacrifice would be more of a quest than a spell. I haven't seen it, which doesn't mean it hasn't been made. I have just added it to my to do list.

 

Not counting mods there aren't any spell animations that look like tsunamis, cyclones or tornados. I would love to see someone with the ability take this up but, it seems like a lot of work.

 

If OBSE can mod the game time/real time ratio on the fly then you could fast forward time. Combine it with something to speed the PC up, slow down NPC's. Doable I think, could be fun to.

Time travel. Yeah, no going to happen. MAYBE there is something in one of the many TES4 tools that would allow you to transfer you stats/inventory to a previous save, maybe. I don't think it's likely. As far as time travelling to any previous point in time, can't do it. The game saves the current position/state of persistent references. The current state of scripts/quests/item health and enchantments. For time travel, what ever time intervals you'd like to have days/ours/minutes, the game would need to retain the saved state of every day/hour/minute. That is basically taking save game bloat to a new level of massiveness.

It's a nice idea, I just can't see how it's possible.

 

KotN revalations has "time travel" in it. But actually all that happens is you travel to a new world space set in the past.

 

KotN revalations time travel is pretty much what i had in mind, just another world space for past or future,and maybe it could be 2 spells, one for past, one for future, and it could either be one for each, or a few, lets say 5 each and its random which one to go to, or just multiple spells for each period.

 

for the ritualistic sacrifice, would this be a one time or repeatable quest?

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