cfh85 Posted August 25, 2012 Share Posted August 25, 2012 herbomancy would require someone to create the new creatures, other than that it's basically conjuration.lumomancy would be pretty straight forward. However, would it add to the game? Resurrection has already been done, summoning a beam of light would be useful against vampires but essentially the same as fire... I think altering the flow of time & ritualistic sacrifice for resurrection would be good additions Link to comment Share on other sites More sharing options...
SocJusWonder Posted August 26, 2012 Author Share Posted August 26, 2012 herbomancy would require someone to create the new creatures, other than that it's basically conjuration.lumomancy would be pretty straight forward. However, would it add to the game? Resurrection has already been done, summoning a beam of light would be useful against vampires but essentially the same as fire... I think altering the flow of time & ritualistic sacrifice for resurrection would be good additions no no herbomancy would be more then summoning tree monsters, i mean entangling enemies in vines, basically their druids from world of warcraft if you've ever played it. and lumomancy i think would add to the game when making a paladin character, the beam of light could do sun and fire damage, their could be a special one that just does a lot of sun damage, for vampires, they could have a spell that weakens daedra and undead, i had an idea that the lumomancy method would require more work then the necromancy method, (they would be included in the same mod ideally) but would load you a good amount of fame, while the necromancy method translates to a lot of infamy, but yes chronomancy and the expanded necromancy would be a lot better instead. Link to comment Share on other sites More sharing options...
cfh85 Posted August 26, 2012 Share Posted August 26, 2012 I never thought about fame and infamy. I plan on working in an ability system into my main project. This would give players abilities based on fame/infamy/renown. Eg the fame abilities would require a certain amount of fame and that your infamy be below a % of that. The abilities would progressively get stronger as the PC got more fame, but the requirements for the %of infamy would get stricter.Also there is another mod that changes the deadric quest requirements to Fame/infamy/renown based.Adding a fame/infamy requirements to the spells would be pretty sweet if used along with these Link to comment Share on other sites More sharing options...
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