ChampionOfHircine Posted August 23, 2012 Share Posted August 23, 2012 I spent hours trying to figure out how to get a model made in Blender into .nif format. I couldn't figure out how to do it using the 2.49 plugin. Eventually I figured out I can export as a .3ds, import it into gmax, then export as a .nif (because I don't want to relearn to model in gmax). Then after opening the model in Nifskope I found an option to import .3ds models into Nifskope. I tried it, it worked (I think) and I resaved it as a .nif. I don't really know what I'm doing so I thought I'd ask if there's anything wrong with doing it this way. I spent all those hours trying to figure this out and this way just seems too simple to be right I guess. Also, can someone direct me to a video tutorial on texturing a model with .dds in Blender? Specifically the way that vanilla Skyrim models are textured? From what I can tell each model uses several different textures with one on each object in the model, is that right? Link to comment Share on other sites More sharing options...
anb2004 Posted August 23, 2012 Share Posted August 23, 2012 (edited) I spent hours trying to figure out how to get a model made in Blender into .nif format. I couldn't figure out how to do it using the 2.49 plugin. Eventually I figured out I can export as a .3ds, import it into gmax, then export as a .nif (because I don't want to relearn to model in gmax). Then after opening the model in Nifskope I found an option to import .3ds models into Nifskope. I tried it, it worked (I think) and I resaved it as a .nif. I don't really know what I'm doing so I thought I'd ask if there's anything wrong with doing it this way. I spent all those hours trying to figure this out and this way just seems too simple to be right I guess. Also, can someone direct me to a video tutorial on texturing a model with .dds in Blender? Specifically the way that vanilla Skyrim models are textured? From what I can tell each model uses several different textures with one on each object in the model, is that right? Blender Nif Script. importer and exporter for blender.. about texturing tutorials, i'll go with youtube for video tutorial or you might want check FO3 section, its pretty much the same thing with skyrim.. Edited August 23, 2012 by ebony_ivory Link to comment Share on other sites More sharing options...
frankdema Posted August 23, 2012 Share Posted August 23, 2012 if you have all the plug ins installed, than you are making some mistake during the export process:this is the best tutorial you can find on how to export nif files from blender.... maybe the problem is in the user version 1 and 2 (you can find them in the niheader block in nifskope) wich are meant to be 12 and 83 Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted August 23, 2012 Author Share Posted August 23, 2012 Well I gave 2.49 another shot and it didn't work. If I had to guess I'd say it has something to do with opening a file made in a newer version of Blender. It says something like "key data may be lost". Anyway, my question was is there anything wrong with the way I did it? So much easier. Just export as .3ds and import into Nifskope. Any reason I shouldn't do it this way? Link to comment Share on other sites More sharing options...
frankdema Posted August 23, 2012 Share Posted August 23, 2012 well it depends on what you want to export, if you are exporting a non skinned mesh it is fine, but i don't know if the dismember skin istance will automatically generate importing the 3ds in nifskope.... Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted August 23, 2012 Share Posted August 23, 2012 (edited) Here is a nice tutorial for creating armors for skyrim with blender. For other meshes, you just have to ignore irrelevant steps. Edited August 23, 2012 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
ChampionOfHircine Posted August 25, 2012 Author Share Posted August 25, 2012 (edited) I'm trying to make a static mesh. I figured out what the problem is with 2.49. I assumed it put my model in wireframe mode when I opened it but it actually was deleting all of the faces of the mesh. I figured it had something to do with ngons since 2.49 can't have any. I tried triangulating the whole mesh in 2.63 but 2.49 still deletes the faces. Any ideas on how to fix this? I'd really rather not replace all 900 faces manually. :( Edit: Figured it out, had to save in legacy format. Edited August 25, 2012 by ChampionOfHircine Link to comment Share on other sites More sharing options...
Recommended Posts