DamienBlair Posted September 30, 2008 Share Posted September 30, 2008 I'm making a mod that takes place mainly underwater, and am wondering if it would be possible to make a script that allows underwater spellcasting, so as to increase diversity in underwater combat. Help/Insight would be most appreciated! Link to comment Share on other sites More sharing options...
asaffin Posted September 30, 2008 Share Posted September 30, 2008 I do not have the CS handy, but I imagine you can open it and click Edit on the spells, and then click the ellipsis [...] next to its script, if it has one, and find a line that disables it being cast underwater. This is just an idea; I'll check it out personally if you don't get this before I have a chance. Otherwise, that bit of script might be one of those uneditable scripts, or something. Link to comment Share on other sites More sharing options...
ianfreddie07 Posted September 30, 2008 Share Posted September 30, 2008 Don't touch spells work underwater? Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 30, 2008 Share Posted September 30, 2008 I do not have the CS handy, but I imagine you can open it and click Edit on the spells, and then click the ellipsis [...] next to its script, if it has one, and find a line that disables it being cast underwater. This is just an idea; I'll check it out personally if you don't get this before I have a chance. Otherwise, that bit of script might be one of those uneditable scripts, or something.You must be really confused. The CS does not have anything like that. The spell scripts and functions are hard coded. You cannot change or edit this aspect in any way. And the underwater thing isn't on a spell by spell basis, but rather all target spells, so even if you could alter individual spells, you would still be unable to change this aspect. Please don't answer posts unless you have some idea what the heck you are talking about. Link to comment Share on other sites More sharing options...
DamienBlair Posted October 1, 2008 Author Share Posted October 1, 2008 Yes, I knew that it was only for target spells, and that you would have to change the whole setting of target spells to get it to work. The question I have is whether or not it is possible to alter the properties of target spell casting to allow it underwater. Link to comment Share on other sites More sharing options...
asaffin Posted October 1, 2008 Share Posted October 1, 2008 I do not have the CS handy, but I imagine you can open it and click Edit on the spells, and then click the ellipsis [...] next to its script, if it has one, and find a line that disables it being cast underwater. This is just an idea; I'll check it out personally if you don't get this before I have a chance. Otherwise, that bit of script might be one of those uneditable scripts, or something.You must be really confused. The CS does not have anything like that. The spell scripts and functions are hard coded. You cannot change or edit this aspect in any way. And the underwater thing isn't on a spell by spell basis, but rather all target spells, so even if you could alter individual spells, you would still be unable to change this aspect. Please don't answer posts unless you have some idea what the heck you are talking about. Thanks much for the blatant insult, there. For your information, I DO happen to know "what the heck" I'm talking about. In fact, I know a lot more than you give me credit for. However, it's been some time since I've done any work with spells in the CS, and I could not remember whether or not their scripts were accessible. Further, I have never before had the need to edit spell scripts, and therefore never looked for them. Hence, my lack of knowledge of their inaccessibility. I merely suggested the option as a possibility if it existed, since I didn't have time to go in and check right that second. I even admitted I did not know my suggestion could be done (i.e. "one of those uneditable scripts"), and you quoted me on the subject, so you must know I didn't think myself correct. As I said, I would check it personally later and update my post accordingly. I suppose that's unnecessary now. Please don't assume I know nothing about what I speak of just because of a single suggestion that turned out to be faulty. Oh, and by the way, even though you probably won't have me after this, I'd like to offer my help on your expansive mod. I've been making mods for my personal use for some time, and I just recently picked up quest-making and have familiarized myself with most aspects of that. Also, I'm knowledgeable of Java Script, so I can do some simple script-writing for Oblivion, too. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 1, 2008 Share Posted October 1, 2008 Yes, I knew that it was only for target spells, and that you would have to change the whole setting of target spells to get it to work. The question I have is whether or not it is possible to alter the properties of target spell casting to allow it underwater.As I had said. It is not. @asaffin you did not know, it was something you weren't familiar with, that is the problem. The answer you gave didn't even seem to fit with how anything is in the CS. click Edit on the spells, and then click the ellipsis [...] next to its scriptAnswers like that do not help anyone and can create more confusion for the person who is asking the question since they may not know what you are talking about, and all those areas they could check wouldn't have the sort of thing you describe. I was not out to insult you, only suggest that you do not answer unless you have some idea what you are talking about. That is not to suggest that you are not more familiar with other areas of modding, and can't be of use, only that you should refrain from answering questions on things that you aren't even slightly familiar with. Link to comment Share on other sites More sharing options...
DamienBlair Posted October 1, 2008 Author Share Posted October 1, 2008 Well, thank you both for your help anyway. :) asaffin -- I'd like your help if you knew a bit about making textures and models, as I haven't ventured that far into the modding world yet ^-^But I think I've got it fairly under control aside from that aspect. But I could always use a tester :P Link to comment Share on other sites More sharing options...
asaffin Posted October 1, 2008 Share Posted October 1, 2008 Yes, I knew that it was only for target spells, and that you would have to change the whole setting of target spells to get it to work. The question I have is whether or not it is possible to alter the properties of target spell casting to allow it underwater.As I had said. It is not. @asaffin you did not know, it was something you weren't familiar with, that is the problem. The answer you gave didn't even seem to fit with how anything is in the CS. click Edit on the spells, and then click the ellipsis [...] next to its scriptAnswers like that do not help anyone and can create more confusion for the person who is asking the question since they may not know what you are talking about, and all those areas they could check wouldn't have the sort of thing you describe. I was not out to insult you, only suggest that you do not answer unless you have some idea what you are talking about. That is not to suggest that you are not more familiar with other areas of modding, and can't be of use, only that you should refrain from answering questions on things that you aren't even slightly familiar with. It would appear as though there was mutual misunderstanding between us. I said I would check it out personally as soon as I got the chance, and edit my post accordingly. My initial response was just a precursor. Anyway, as for the CS... have you looked at it lately? Most of the objects in the CS have the ability to have scripts attached to them by, of course, clicking on the [...] in their Edit box. I merely extended this to spells, not knowing whether or not it was correct, with the full intention of proving myself either right or wrong for the benefit of the OP. I fail to see why you think this is useless. The reason I posted the initial response was so if DamienBlair was able to check before I could, and I happened to be correct, my further input would not be needed. Why do you insist that I should refrain at all costs from doing this? DamienBlair -- My offer to help was actually directed at Vagrant0 as a response to the request in his signature (hence the assumption he would not have me), but I'd be glad to playtest for you, as well, or help in some other manner. Unfortunately, I have no experience with 3D modeling and would be useless in that area. I tried and failed quite miserably at it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.