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Random Crashes to desctop in modded skyrim SE, 150+ mods. HELP!


Honeydak

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I'm having random CTD's while running arund in the world, seemingly without reason. Might have something to do with exiting buildings or towns, but idk. I really can't replicate the crashes either because they don't happen at specific places or times. Help would be greatly appreciated!

Here's my load order:

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
254 FE 0 ccedhsse002-splkntset.esl
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 BSAssets.esm
7 7 BSHeartland.esm
8 8 BS_DLC_patch.esp
9 9 LegacyoftheDragonborn.esm
254 FE 1 Ecotone Dual Sheath.esl
10 a Falskaar.esm
11 b Wyrmstooth.esp
254 FE 2 Unofficial Spell Knight Armor Patch.esl
12 c SMIM-SE-Merged-All.esp
13 d ELFX - Exteriors.esp
254 FE 3 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
14 e EnhancedLightsandFX.esp
15 f ELFX - NoPlayerHomes.esp
16 10 Immersive Sounds - Compendium.esp
17 11 dD - Enhanced Blood Main.esp
18 12 DeadlySpellImpacts.esp
254 FE 4 Qw_DeadlySpellImpacts_ISC Patch.esp
19 13 DBM_ISC_Patch.esp
20 14 Cutting Room Floor.esp
21 15 MoonAndStar_MAS.esp
22 16 SkyUI_SE.esp
23 17 DBM_CRF_Patch.esp
254 FE 5 Qw_ISC_CRF Patch.esp
24 18 Guard Dialogue Overhaul.esp
25 19 Vivid WeathersSE.esp
26 1a Mortal Enemies.esp
27 1b SkyR - Riften Interiors.esp
28 1c SkyR - Solitude Interiors.esp
29 1d mjhKhajiitSpeak.esp
30 1e CollegeOfWinterholdImmersive.esp
31 1f Relationship Dialogue Overhaul.esp
32 20 SkyR - Windhelm Interiors.esp
33 21 The Great Cities - Minor Cities and Towns.esp
34 22 SkyR - Whiterun Interiors.esp
35 23 Sanctuary Reborn.esp
36 24 SRG Enhanced Trees Activator.esp
37 25 Verdant - A Skyrim Grass Plugin SSE Version.esp
38 26 Skyrim Immersive Creatures Special Edition.esp
39 27 SoundsofSkyrimComplete.esp
40 28 SoS_VividWeathers_Patch.esp
41 29 Civil War Aftermath.esp
42 2a CWIELnFXSEPatch.esp
43 2b Helgen Reborn.esp
44 2c SkyR - Riverwood Interiors.esp
45 2d OwnCivilWar.esp
46 2e JKs Whiterun.esp
47 2f Eli_Breezehome.esp
48 30 SkyR - Windhelm Docks.esp
49 31 OpulentThievesGuild.esp
50 32 SkyR - Solitude Docks.esp
51 33 LC_BuildYourNobleHouse.esp
52 34 Whistling Mine.esp
53 35 Settlements Expanded SE.esp
54 36 Man Those Borders!.esp
55 37 Populated Lands Roads Paths Legendary.esp
56 38 Populated Cities Towns Villages Lite.esp
57 39 WayshrinesIFT.esp
58 3a Dwarfsphere.esp
59 3b Immersive Encounters.esp
60 3c JK's Riverwood.esp
61 3d Run For Your Lives.esp
62 3e VioLens SE.esp
63 3f BecomeABard.esp
64 40 Better Shrouded Armour - SSE.esp
65 41 Companions Radiant Quests Requirement.esp
66 42 DIVERSE SKYRIM.esp
67 43 DSerArcheryGameplayOverhaul.esp
68 44 Ecotone Dual Sheath Patch.esp
69 45 FNIS.esp
70 46 Footprints.esp
71 47 icepenguinworldmapclassic.esp
72 48 imp_helm_legend.esp
73 49 Opulent Thieves Guild - ELFX Patch.esp
74 4a RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
75 4b Savage Wolves - Feral Foxesx.esp
76 4c UltimateCombat.esp
77 4d Unique Uniques.esp
78 4e Vivid Weathers SE - Bruma Patch.esp
79 4f Vivid Weathers SE - Classic.esp
80 50 Vivid Weathers SE - Falskaar.esp
254 FE 6 WayshrinesIFTFalskaar.esp
254 FE 7 WayshrinesIFTWyrmstooth.esp
81 51 XPMSE.esp
82 52 SkyR - Windhelm Interiors USP patch.esp
83 53 Cinematic Dragon Soul Absorbtion.esp
84 54 FranklyHDImperialArmorsAndWeapons.esp
85 55 EBT - IC PATCH.esp
86 56 AAE Ultimate Edition.esp
87 57 Cloaks.esp
88 58 DBM_Bruma_Patch.esp
89 59 DBM_HelgenReborn_Patch.esp
90 5a Inigo.esp
91 5b Clockwork.esp
92 5c Skaal Village.esp
93 5d Fall of Granite Hill.esp
94 5e Shor's Stone.esp
95 5f Immersive Patrols II.esp
96 60 Ivarstead.esp
97 61 DBM_AHO_Patch.esp
98 62 mjhKhajiitSpeakMod - Cutting Room Floor.esp
99 63 Kynesgrove.esp
100 64 Helarchen Creek.esp
101 65 CaranthirTowerReborn.esp
102 66 Skysan_ELFX_SMIM_Fix.esp
103 67 DBM_MAS_Patch.esp
104 68 Andromeda - Unique Standing Stones of Skyrim.esp
105 69 DawnguardArsenal.esp
106 6a Cloaks - Dawnguard.esp
254 FE 8 Qw_CloaksOfSkyrim_CRF Patch.esp
Cloaks - USSEP Patch.esp
107 6b CWICRFSEPatch.esp
108 6c DBM_Cloaks_Patch.esp
109 6d Dr_Bandolier.esp
110 6e ForgottenCity.esp
111 6f Lucien.esp
112 70 JKs Whiterun exterior.esp
113 71 The Paarthurnax Dilemma.esp
114 72 Haem Projects Goblands.esp
115 73 PaladinArtifactsAndArmor.esp
116 74 JK's SkyHaven Forge.esp
117 75 Ravengate.esp
118 76 PathOfTheAntiMage.esp
119 77 FireBurns.esp
120 78 Lucien-MoonandStar-Patch.esp
254 FE 9 Lucien-Umbra-Patch.esp
121 79 sirwho_Wizard_Hat.esp
254 FE a WayshrinesIFTBSBruma.esp
122 7a Public Executions.esp
123 7b AAE_Fixes_Patch.esp
124 7c AAE_CRF_Patch.esp
125 7d AAE_Cloaks_Patch.esp
126 7e AAE_MortalEnemies_Patch.esp
127 7f HitStop.esp
128 80 SimpleHorse.esp
129 81 Khajiit Speak Extended SSE - Clockwork.esp
130 82 Khajiit Speak Extended SSE - Immersive College of Winterhold.esp
131 83 Khajiit Speak Extended SSE - Wyrmstooth.esp
132 84 KhajiitSpeakBruma v1_0.esp
133 85 mjhKhajiitSpeakMod - Falskaar.esp
134 86 mjhKhajiitSpeakMod - Kynesgrove..esp
135 87 mjhKhajiitSpeakMod - Skaal Village.esp
136 88 mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp
137 89 Ordinator - Perks of Skyrim.esp
138 8a CWIOrdinatorPatchSSE.esp
139 8b Ordinator - Beyond Skyrim Bruma Patch.esp
140 8c Alternate Start - Live Another Life.esp
141 8d mjhKhajiitSpeakMod - Alternate Start.esp
142 8e Sacrosanct - Vampires of Skyrim.esp
143 8f ELFXEnhancer.esp
144 90 SoS_ELFX+Enhancer_Patch.esp
145 91 RealisticWaterTwo.esp
254 FE b RealisticWaterTwo - Beyond Skyrim Bruma.esp
254 FE c RealisticWaterTwo - Falskaar.esp
146 92 RealisticWaterTwo - Waves.esp
147 93 RealisticWaterTwo - FlowingLakes.esp
148 94 RealisticWaterTwo - Waves - Falskaar.esp
149 95 RealisticWaterTwo - Wyrmstooth.esp
150 96 RealisticWaterTwo - Waves - Wyrmstooth.esp

 

I am definitely desperate for help, if this game fails it will be the second game i will have had to abandon because of crashes that didn't occur from the beginning. I can just feel that if this game dies, i won't have it in me to start a new one

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Have you disabled/uninstalled any mods mid-game? That can leave stray scripts baked into your saves that cause Skyrim to bug out when it tries to run them. The only solution for this is to run your saves through Fallrim Tools to try to clean out any unattached scriipts leftover from removed mods; however this is hardly a guaranteed fix in my experience.

 

Another possible cause is bad meshes or navmeshes. Oldrim mods that have been ported over can often have these. Bad meshes/textures can be fixed by running the ported mod through Cathedral Assets Optimizer. Navmesh errors are often more complicated to fix.

 

If LOOT produces any errors or warnings when scanning your load order, you should pay attention to those.

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I have been using fallriim tools for a while, but a thing i have seen is that when using skyrim radioactive (the SSE version) LOOT gives me a lot of navnmesh warnings. I don't know if that is the cause of the issue, and since the mod is up and people are using it i just assumed it wasnt the cause, idk. Can bad navnmeshing cause problems outside of the specifik area the mod affects?

 

Like if i have SkyR for windhelm docks, and it has bad navmeshes, will that affect other areas as well?

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I added SKSE.ini to my SKSE folder, and added the ClearInvalidRegistrations=1 line, i also removed a bunch of orphaned scripts that i honestly didn't know were there in my save files. I'll keep this updated, for anyone experiencing similar issues

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I'd like to report that i haven't experienced a CTD since i did this. I'm extremely apprehensive about saying that i fixed the issue, both because i don't technically know, and because the proverbial gods of skyrim modding might hear me and crash my game again for my insolence, but if it might help someone in the future, i'd be happy to post it here.

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i can't believe i have to say this but it went wrong and i crashed again just outside the college of winterhold, so yeah. I even checked, there were no orphaned scripts or anything. So i'm back at rock bottom with no idea what's wrong!

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