Interbutts Posted August 24, 2012 Share Posted August 24, 2012 So, I've been enjoying the game recently, although I've been getting some errors. With most vendors I can trade with, the game will usually lag before CTD'ing, after starting the trade dialogue.It doesn't seem to get to the NPC's inventory, either.I can open most other containers just fine, it's just trading that will crash the game, no matter how early it's been since I have loaded it. I know this could be an issue with carryweight since I tend to keep it high on my character, but what other things might be affecting this? My load order is as follows; falloutnv.esmdeadmoney.esmhonesthearts.esmoldworldblues.esmlonesomeroad.esmgunrunnersarsenal.esmclassicpack.esmmercenarypack.esmtribalpack.esmcaravanpack.esmmore perks.esmnvec bugfixes.esmnvinteriors_core.esmaworldofpain(preview).esmnvinteriors_comboedition.esmclean-deluxe fnv.esmohud.esmnew vegas redesigned ii.esmmore perks for companions.esmmore traits.esmmore perks for honest hearts.esmmore perks for old world blues.esmelectro-city - highways and byways.esmelectro-city - completedworkorders.esmproject nevada - core.esmproject nevada - equipment.esmnvec reduce ctd.espdarnifieduinv.espcasm.espzapaway nv alt.esppurge cell buffers.espthe mod configuration menu.espthe weapon mod menu.espthe new bison steve hotel.espproject nevada - rebalance.espproject nevada - cyberware.espproject nevada - dead money.espproject nevada - honest hearts.espproject nevada - old world blues.espproject nevada - lonesome road.espproject nevada - gun runners' arsenal.espnewvegasbounties.espnewvegasbountiesii.espmore perks update.espmore perks for companions update.espmore perks for honest hearts update.espmore perks for old world blues update.espmore traits update.espnv_sttraitsandperks - nvse.espag supplementary uniques-allinone.espag supplementary uniques-gra.esplfox invisible armored vests.esptailor maid - nv.espimproved casinos 4x.espnvr- recommended.espnew vegas redesigned- honest hearts.espvoice dissonance fix.esphzsmoothlight.espawopdeadmoney.espawopverylowrobots.espawop-lownpcs.espweaponmodsexpanded.espproject nevada - wmx.espwmx-deadmoney.espwmx-honesthearts.espwmx-oldworldblues.espwmx-lonesomeroad.espwmx-gunrunnersarsenal.espwmx-preorderpackclassic.espwmx-preorderpackcaravan.espwmx-preorderpackmercenary.espwmx-preorderpacktribal.espeve fnv.espthe low profile armor mod.espeve fnv-[gra patch for eve 1.3].espcontinue after ending v1.9.espproject nevada - eve.espwmx-eve.espwild wasteland integration.espproject nevada - extra options.espvurt's wfo.espbettergameperformancev4.espclean-deluxe fnv.espclean-deluxe fnv merge - awop.esp Link to comment Share on other sites More sharing options...
Cynthetic Posted August 24, 2012 Share Posted August 24, 2012 (edited) hi there, since it should be an item that cause this ctd, may possible that ur savegame is broken now. u can try a new game to see if it crashing or not. otherwise u should deactivate all trader affected mods or weapon plugins. a merged patch from fnvedit can help u to merged leveled items and fix trader issues. this purge cell buffers can crash ur game. i got many crashes with this hoax plugin. if u want unload ur cashed files than try this configurator tool and change the options like my marked entry's . dont change the grid loaded u can destroy ur game. read the description before u change anythings. its just a advanced ini editor for fonv http://newvegas.nexusmods.com/mods/40442 http://img59.imageshack.us/img59/8647/configurator.png Edited August 24, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Interbutts Posted August 25, 2012 Author Share Posted August 25, 2012 It looks like I can trade just fine on a new savegame. So how would I go about using FNVEdit? I haven't really done much of that stuff before, but I'm not too keen on just doing another playthrough. Link to comment Share on other sites More sharing options...
Cynthetic Posted August 25, 2012 Share Posted August 25, 2012 simple load fnvedit and in the left list hit the right mouse button and choose "create a merged patch" name it and activate the new file in the modmanager. Link to comment Share on other sites More sharing options...
Interbutts Posted August 25, 2012 Author Share Posted August 25, 2012 Well, using a merged patch still crashes my old savefile, from what it looks like. Link to comment Share on other sites More sharing options...
Interbutts Posted August 25, 2012 Author Share Posted August 25, 2012 So, after a bit of checking; http://newvegas.nexusmods.com/mods/40000 AG's Supplementary Uniques appears to be what is causing my game to crash.I've got no idea why, either. When it's unchecked, I can start and complete trades with NPCs just fine. Link to comment Share on other sites More sharing options...
Cynthetic Posted August 25, 2012 Share Posted August 25, 2012 (edited) ok good job u find the culprit now we can fix that if u want this weapons stay in game u can try edit this plugin with fnvedit, load fnvedit with this plugin and look what entrys in there are red or yellow, this are mostly not conflicting issues but this are different entrys to another plugins. here u can copy those entries as override in a new file and edit this entries in the new file (is like a merged patch but on manual way). i dont know what exactly in this plugin cause the crash but it seems that is a item/one or more of the weapons. if u want than u can upload picture from those entries i will look. Edited August 25, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
luthienanarion Posted August 25, 2012 Share Posted August 25, 2012 I'm willing to bet the crash is caused by a weapon in either your inventory or that of the vendor with an invalid weapon mod attached or an invalid ammo type. Read up on the uninstall instructions for WMX, uninstall it, create a new save, and (against my recommendation) re-install it and all relevant compatibility patches. Link to comment Share on other sites More sharing options...
Interbutts Posted August 25, 2012 Author Share Posted August 25, 2012 As far as I know of, so far I haven't been using things such as CALIBER or for that matter, using the weapon mod kits with anything but the Vanilla equipment, Project Nevada equipment, and AWOP equipment, Luthie.There were references to ammo etc. in FNVEdit, though. http://i50.tinypic.com/fb00as.jpg http://i49.tinypic.com/mh65c7.jpg These are the main two sections that were having conflicts, Cynthetic. Link to comment Share on other sites More sharing options...
Cynthetic Posted August 25, 2012 Share Posted August 25, 2012 (edited) in the first picture i can see deep red entrys, copy this entries in a new file with "copy as override into.." and choose new file - name it. then i need that u show me one of the deep red entries that i can see the stats etc in the right window. or u try it bye urself, if u click on one of the deep red entries left u can drag and drop entries in the right window to the new file u created. u will see if u choose different entries from other plugins in the right window that the color will changes. take sure that u have the red market ones from the right window in the picture hm i looked in this mod myself, its maybe possible that wmx and this ag suplementary mod are incompatible. and its also maybe possible that u have installed the wrong paks from ag suplementary unique. or u missing some meshes... did u try install the stuff from the folder "install first" ? my own modbase is a lot different from urs ..i use wme instead of wmx and this mod are wme compatible. note if u want to switch to wme then take sure that u deinstall ingame the weapon modifikation from ur weapons if u have add some. with the weapon mod menue http://newvegas.nexusmods.com/mods/44515 Edited August 25, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
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