Rangoon Posted September 30, 2008 Share Posted September 30, 2008 EDIT - SOLVED!! I guess I just never realized the potential of Alchemy. I installed it, put Oblivion in the list, and it works fine. This one is really stumping me. First, I just finished installing a LOT of mods, starting off with the whole FCOM install and going on from there. I installed several sound mods, but have since systematically deactivated them all. The problem persists. When I cast spells like flare (which I believe are using spl_fireball_hit.wav and spl_fireball_travel_lp.wav), the sound becomes very echoey and bounces from left to right on headphones, and seemingly in circles while in 7.1 surround. No difference what mode my X-fi card is in (surround or headphone). I have listened to the above files outside Oblivion and they are okay (so many of the add-on sounds are clipped and really noisy, but they don't exhibit the problem inherently in the WAV file). I have the latest drivers for my sound card (now they have Vista drivers even!). I'm using Vista 64-bit. System specs are listed below. I don't know if it's a mod or what. I'll include my load order below as well. Any ideas? This is driving me crazy. I even hear it slightly just in my footsteps. So it seems to be related to how audio is being processed within the environment (reverb, etc.). It's just getting spun around. I hear it faintly at a stand still, but when I move it's very extreme. Another sound problem, which may be unrelated, is that my real hunger cobl mod seems to be playing the stomach gurgling sounds at the wrong sample rate or something. I hear them very low and very slow in playback. I've listened to them just in a media player and they're fine. In the game they are slow, low, and have reverb on them. Really appreciate any ideas. I've tried disabling all sound mods (minus biggies like OOO which just contain some new sounds). But...MIS, SoV, the magic mods MM and SM, even hunger and thirst mods because they contain sounds and are easy to get rid of to test. Oh, I have also tried 'bashing' all the sound in wrye bash. No luck. Can't recall whether I bashed and then activated or just bashed and deactivated. EDIT: not sure if it's clear what the issue is, but the sounds have a distinct "cha-ka-cha-ka-cha-ka" effect when I move. It's subtle if I'm standing still. Here are my specs: Vista 64 Ultimate with SP1X-Fi Xtreme Gamer Fat ProCore2 Duo E84004GB OCZ Reaper RAM9800 GTXWD VelociRaptor And my load order: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 MD_Saddle_Master.esm 04 Cobl Main.esm [Version 1.46] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] 06 Mart's Monster Mod.esm [Version 3.6beta2] 07 TamrielTravellers.esm [Version 1.36] 08 FCOM_Convergence.esm [Version 0.9.9a7] 09 Enhanced Daedric Invasion.esm 0A Progress.esm [Version 2.0] ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch-MOBS-FCOM.esp [Version 1.4.0] 0D Francesco's Optional Chance of Stronger Bosses.esp 0E Francesco's Optional Chance of Stronger Enemies.esp 0F Francesco's Optional Chance of More Enemies.esp 10 Francesco's Optional Leveled Guards.esp 11 FCOM_Francescos.esp [Version 0.9.9] 12 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 14 Fran Armor Add-on.esp 15 Fran_Lv30Item_Maltz.esp 16 NaturalWeather.esp 17 _darker_nights_for_nat_env.esp 18 Natural_Weather_HDR_2.1.2_coloroverride.esp 19 Natural_Habitat_by_Max_Tael.esp 1A phinix-waterfix.esp 1B Symphony of Violence.esp 1C MIS.esp 1D Atmospheric Oblivion.esp 1E NW-Storms & Sound SI.esp 1F IWR - Windows Lights Shutters - Optimised.esp 20 Book Jackets Oblivion.esp ** Book Jackets DLC.esp 21 aaaBorsBedrolls.esp 22 HorseCommandsv2.esp 23 ExnemRuneskulls.esp 24 FCOM_ExnemRuneskulls.esp [Version 0.9.9] 25 Slof's Oblivion Robe Trader.esp 26 Cobl Glue.esp [Version 1.44] 27 Cobl Si.esp [Version 1.32] 28 OOO 1.32-Cobl.esp [Version 1.41] 29 FCOM_Cobl.esp [Version 0.9.9] 2A Bob's Armory Oblivion.esp 2B FCOM_BobsArmory.esp [Version 0.9.9] 2C Loth's Blunt Weapons for Npcs.esp 2D FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2E Oblivion WarCry EV.esp 2F FCOM_WarCry.esp [Version 0.9.9] 30 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] 31 OOO-Water_Weeds.esp [Version 1.33] 32 FCOM_Convergence.esp [Version 0.9.9] 33 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 34 FCOM_RealSwords.esp [Version 0.9.9] 35 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 36 FCOM_SpawnRatesReduced.esp [Version 0.9.9] 37 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.6Beta2] 38 FCOM_SaferRoads.esp [Version 0.9.9] 39 FCOM_NoReaversInGates.esp [Version 0.9.9] 3A FCOM_NoAdventurersInGates.esp [Version 0.9.9] 3B Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta2] 3C Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta2] 3D Mart's Monster Mod - Vindasel.esp [Version 3.6Beta2] 3E Mart's Monster Mod - Foxes.esp [Version 3.6Beta2] 3F Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.6Beta2] 40 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta2] 41 TamrielTravellerAdvScript.esp [Version 1.36] 42 TamrielTravellers4000.esp [Version 1.36] 43 TamrielTravellersItemsNPC.esp [Version 1.36] 44 TamrielTravellersItemsCobl.esp [Version 1.36] 45 TamrielTravellersItemsVendor.esp [Version 1.36] 46 ShiveringIsleTravellers.esp 47 FCOM_TamrielTravelers.esp [Version 0.9.9] 48 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 49 FCOM_BobsGuardUnity.esp [Version 0.9.9] 4A FCOM_HungersUnitySI.esp [Version 0.9.9] 4B FCOM_Archery.esp [Version 0.9.9] 4C FCOM_FriendlierFactions.esp [Version 0.9.9] 4D TIE In.esp [Version 1.07] 4E TIE In - ExnemRuneskulls.esp [Version 1.07] 4F TIE In - Cobl.esp [Version 1.07] 50 TIE In - FCOM Convergence.esp [Version 1.07] 51 TIE In - RealSwords.esp [Version 1.07] 52 TIE In - MMM Gems.esp [Version 1.07] 53 TIE In - MMM Craft.esp [Version 1.07] 54 TIE In - DiverseGuardUnity.esp [Version 1.07] 55 TIE In - BobsGuardUnity.esp [Version 1.07] 56 Knights.esp 57 TIE In - Knights.esp [Version 1.06] 58 Mart's Monster Mod - City Defences.esp [Version 3.6Beta2] 59 FCOM_Knights.esp [Version 0.9.9] 5A FCOM_SlofsRobeTrader.esp [Version 0.9.9] 5B FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 5C _burning_kvatch.esp 5D FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 5E Natural_Vegetation_by_Max_Tael.esp 5F Harvest [Flora].esp [Version 3.0.0] 60 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 61 Birthsigns Expanded.esp [Version 2.] 62 Francesco's Dark Seducer Weapons Patch.esp 63 Salmo the Baker, Cobl.esp [Version 3.07] 64 Quest Award Leveller.esp [Version 2.0.1] 65 MD Saddlebags v3.0.esp 66 Real Hunger, Cobl.esp [Version 1.6] 67 FF_Real_Thirst.esp 68 FF_Real_Thirst, Cobl.esp 69 RealSleepExtended.esp 6A RealisticFatigue.esp 6B NoBackwardsRunning.esp 6C nGCD Oghma Infinium.esp 6D ProgressMBSP.esp [Version 1.0] 6E RealisticLeveling.esp 6F Immediate Character Generation.esp 70 MidasSpells.esp 71 SupremeMagicka.esp [Version 0.83] 72 SM_ShiveringIsles.esp [Version 0.82] 73 SM_OOO.esp [Version 0.80] 74 SM_MMM.esp [Version 0.82] 75 SM_COBL.esp [Version 0.82] 76 SM_EnchantStaff.esp [Version 0.80] 77 SM_UnlockSpells.esp [Version 0.70] 78 attack and hide medium v2.1.esp 79 No psychic guards v1.2.esp 7A Disable Tutorial Text.esp 7B _darker_dungeons.esp 7C Get Wet.esp 7D Martigen's Monster Mod - Resized Races.esp 7E KT_CustomRaceFix.esp 7F Bashed Patch, 0.esp 80 Streamline 3.1.esp Link to comment Share on other sites More sharing options...
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