Siryath Posted August 24, 2012 Share Posted August 24, 2012 Hi guys. I've played nv for a long time now, and I've been dabbling with a a few mods here and there, one of which is the darker nights mod. Now the darker nights made me realize something I've not noticed before. The incinerator's fire projectiles don't emit any light. I'm sure many other large projectile weapons don't either, but this one really bugs me. I've searched around and there doesn't seem to be any mod that adds this. My question is, how would I go about doing this in the geck (if at all possible)? Thanks! Link to comment Share on other sites More sharing options...
Cyberlazy Posted August 24, 2012 Share Posted August 24, 2012 Can't, basicly all those projectiles are 'setup' to emit light in geck, but FONV engine does not support it at all and just ignores the values in geck. Link to comment Share on other sites More sharing options...
Siryath Posted August 24, 2012 Author Share Posted August 24, 2012 That's disappointing. Just a thought but, do you think it would be possible to figure out where a projectile will land and script a light source to appear for a couple of seconds(while the fire burns) then remove it? I think I may be reaching here a little though. Or a gun that makes a light source where you shoot perhaps? Link to comment Share on other sites More sharing options...
luthienanarion Posted August 25, 2012 Share Posted August 25, 2012 Not sure if it will be helpful, but you can take a look at Light My Flare. Link to comment Share on other sites More sharing options...
Siryath Posted August 25, 2012 Author Share Posted August 25, 2012 Yes! This is just what I was looking for. At least as proof of concept. Now all I need to do is figure out how to make this work with the incinerator, make the flares invisible and have them burn out in 3-4 seconds. Thank you very much, forum friend! Link to comment Share on other sites More sharing options...
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