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Posted

Here are some of the merges I am considering after thinking about what they do and how they group together and after running them through TESPCD.

 

 

 

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Thoughts?

Posted (edited)

most of them seem to be small mods or patches, so as long as there are not loading order conflicts in-between I'd say you should not have problems. Maybe skip that e.g TR Unique Quest Daggers or few others and keep it separated if it is dependant on TR as it may be simpler to update on next TR release

Edited by abot
Posted (edited)

That TR Unique Quest Daggers mod is actually for Tribunal it gives a unique appearance to the daggers for the quest Estate Sale.Also I read in the earlier post that the LGNPC Mods could be merged does doing so require any special steps or order?

Edited by Maxrebo
Posted
  On 6/5/2019 at 7:15 PM, Maxrebo said:

That TR Unique Quest Daggers mod is actually for Tribunal it gives a unique appearance to the daggers for the quest Estate Sale.Also I read in the earlier post that the LGNPC Mods could be merged does doing so require any special steps or order?

I'm using these mlox_user.txt rules, some of them may come from old forum posts, some from conflicts I've found while playing, but honestly I don't remember much.

 

[Order]

Complete Trade Fix*.esp ; may conflict with NPC scripts

add-on-pack_morrowind.esp

Less Lore*.esp

vgreetings*.esp

LGNPC_NoLore.esp

Djangos Dialogue.esp

Less_Generic_Bloodmoon.esp

Less_Generic_Nerevarine.esp

Less_Generic_Nerevarine+Bloodmoon.esp

Less_Generic_Tribunal*.esp

LGNPC_SeydaNeen.esp

LGNPC_GnaarMok*.esp

LGNPC_AldVelothi*.esp

LGNPC_MaarGan.esp

LGNPC_HlaOad.esp

LGNPC_Aldruhn_v*.esp

LGNPC_Aldruhn_suppl.esp

LGNPC_Pelagiad.esp

LGNPC_TelMora*.esp

LGNPC_Khuul*.esp

LGNPC_VivecFQ.esp

LGNPC_SecretMasters*.esp

LGNPC_TelUvirith*.esp

LGNPC_VivecRedoran.esp

LGNPC_PaxRedoran*.esp

LGNPC_IndarysManor*.esp

LGNPC__merged.esp

 

[Order]

ab01GOTYpatch.esp

Sotha Sil Expanded*.esp

Uvirith Inside.esp

LGNPC_TelUvirith*.esp

LGNPC_VivecRedoran.esp

LGNPC_PaxRedoran*.esp

LGNPC__merged.esp

indybank*.esp

TC_SadrithMoraClosed.esp

 

[Order]

ab01ManaUserMerged*.esp

LGNPC_SecretMasters*.esp

LGNPC__merged.esp

Morrowind Crafting*.esp

Korobal*.esp

Ascadian Rose Cottage*.esp

 

[Order]

Less Lore.esp

LGNPC_NoLore.esp

Djangos Dialogue.esp

Less_Generic_Nerevarine.esp

 

[Order]

LGNPC__merged.esp

CultSheog.esp

 

[Order]

TR_Travels*.esp

LGNPC__merged.esp

 

[Order]

Less Lore.esp

LGNPC_NoLore.esp

 

[Order]

Seekers Faction*.esp

LGNPC_NoLore.esp

 

[Order]

LGNPC_Pelagiad.esp

Illy's Oh my Goddess.esp

 

[Order]

LGNPC__merged.esp

True_Lights_And_Darkness*.esp

 

[Order]

LGNPC_NoLore*.esp

Antares Big Mod*.esp

Posted

Okay so I have been able to pare down my mod list to my essentials and the mods specific to the RP and Build I have in mind and have 241 active esps and I have some ideas of good candidates for mod merging so I stay under the limit.

 

Here is the list, I think some of them might be good candidates for merging,others I am not so sure I am hoping some of you can give me some feedback.

 

 

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So I saw the load order rules in regards to merging LGNPC,but what I want to know is there any special order or instructions I have to use in order to load them into the construction set in order to merge them together or any tweaks I would need to make once merged.If it does than I would probably just be better off leaving them seperate and merging more readily mergeable mods.

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