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[Mod Request] Enemies react when set on fire.


CarverCarver

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TItle.

If anyone knows, there was a script "onFire" applied to companions, and their reactions to being set on fire.
My point is: make some NPC's react to combusting. Maybe it may trigger depending on how much damage is done, and which creature is it. When supermutants will be less likely to react to flame. Fiends too, maybe. due to them being complete junkies.
It also may depend on S.P.E.C.I.A.L, thus enemies with higher endurance will be able to ignore it to some degree. Or chance of the action based of the health, counting the special and the creature.
Or calculate it depending on the overall HP (higher=less likely)

Maybe even stagger them or make NPC's run away.

Because some people, and me partially, fire felt a bit... weak visually, since NPC's like automatons still continued to normally act while being lit on fire

E.g: react to fire, but not always and based on target NPC stats.

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One particular issue I'm seeing is that enemies in PA will become... less threatening when limping on the ground. In the case of the request, I meant that it would be dependant... you can't have collapsing deathclaw just because you lit them on fire for a second

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Hm. After some tests, I don't think that this is what I've meant, at least in the current state. Is just freezes NPC's for now, even deathclaws in the signle gust of flame. With this you can cheese any enemy.

What I meant: NPC screaming in pain, or just straight up playing animation, maybe laying on the ground trying to put out the flames. That mod above, altrough maybe will implement this, currently just freezes NPC's in one pose.

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