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WorkBench Repair with BA_Repair - should I do this myself?


VGI

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I knew this might happen, and so it has.

 

All I want to do is to combine the workbench repair mod with BA_repair mod. But I am not a mod-maker. Am not a programmer.

 

Am just a gamer.

 

Darn Bethesda for doing this to me again. First time was TES: Oblivion.

 

But if you want something done, you have to do it yourself.

 

So, where do a 0-skill 0-experience guy like me to learn about mod-making?

 

In the game, I have invested much on the Repair skill. But darnit I need two of the same thing (or similar thing) to use my Repair skill? So now I find myself stockpiling weapons and armor of the same kind for repair purposes. Bloody hell.

 

Why not be able to use a workbench to repair stuff, not with caps (like the original WorkBench Repair mod) but with the appropriate junk you find in the game? The author of BA_Repair has a good logic with junk can repair which item/s. But I find the BA_Repair mod to be a tad...too much because, "Damaged your metal weapon? Grab a tin can and repair it!" Its just too easy. So, why not make it a bit more realistic and use a workbench to repair? You are crafting said junk into something that can be used to repair, right? You can't do that with just your bare-hands, or a hammer and a wrench (unless you are that good), right?

 

 

Perhaps it isn't such a good idea to make a mod. If any modder would like to take a shot at this idea, please do. I am NOT a modder.

 

 

And I think this is the last time I am buying a Bethesda game, seriously. Not that they make lousy games, its just that I find myself looking for the best mods more than playing the game.

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