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Settler improvement mod ideas


mauvecloud

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There might already be mods like these, but if so I haven't found them (maybe I'm just using the wrong search keywords?)

1. Allow manually starting minutemen radiant quests (or ersatz approximations if necessary, though still affecting companion affinity would be nice) by approaching a settlement leader (who isn't already involved in a quest) and asking if they need help, in case Preston and Radio Freedom seem to be bypassing certain settlements for too long, or there are settlements that haven't allied with the Minutemen even after 100+ radiant quests (possibly (or if necessary) with a choice to ask if they've seen raiders, super mutants, or ghouls nearby - getting a kidnapping quest this way wouldn't make much sense)

2. Provide alternate dialogue (non-voiced if necessary) to make the settlers act annoyed instead of fearful if they've got good weapons in their inventory and/or good defenses set up at the settlement - it's absurd to hear them say lines like "if they ever took us by surprise, we'd all be dead" even if I've built enough turrets to raise the settlement's defense rating to 200, and there are 20 settlers with upgraded miniguns and plasma rifles. Something along the lines of "we're getting tired of cleaning up the ghoul corpses, could you go clear the nest for us?" would make more sense in that situation.

3. Make it possible for settlers to clean up their settlements by storing/scrapping obstacles like broken/overturned furniture, cars, and fallen trees, as well as loose junk like tires. They shouldn't force the player to do all of that. Edit: I saw another post mention "Clean and Simple - Settlement Startup" that pre-clears these things (and does some extra stuff). Less immersive, but at least it should save me some time from dealing with that.

 

Note: I made a bug report related to #1 a couple years ago to UFO4P, which was closed as being an engine issue ( https://afktrack.afkmods.com/index.php?a=issues&i=22513 ), and Sclerocephalus suggested reporting it to Bethesda but didn't explain how, and I'm doubtful they'd fix it now even if I did report it. My workaround described above might be possible with a mod, but I'm guessing it would be out of scope for UFO4P.

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