DoctorXqY Posted August 26, 2012 Share Posted August 26, 2012 (edited) I just downloaded and installed Project Nevada, and when I enter in the game and look at the mod configuration menu, it only displays the Core and Rebalance aspects of Project Nevada. Is there something I might have done wrong or missed? I've installed the script extender properly, and I've tried setting the mods to load first, but they still don't show up. Also of note: In the FOMM, the mods are listed as Core.esm (with no note) Rebalance.esp (with a note that says WARNING: This plugin has the file extension .esp, but its file header marks it as an esm! and it works in game) Equipment.esm (no note, doesn't show up in game) and Cyberware.esp (with the same note as before, doesn't show up in game) I don't know what do do about this. Edited August 26, 2012 by DoctorXqY Link to comment Share on other sites More sharing options...
Dukov82 Posted August 26, 2012 Share Posted August 26, 2012 nothing wrong here, there is no cyberware menu in MCM. Link to comment Share on other sites More sharing options...
DoctorXqY Posted August 26, 2012 Author Share Posted August 26, 2012 (edited) It had never actually occurred to me that the equipment and cyberware modules would not have menus in the mod configuration utility.Delete this thread for being resolved, as well as being derpy from the start. Edited August 26, 2012 by DoctorXqY Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted August 29, 2012 Share Posted August 29, 2012 And the report by FOMM about the master flag is inconsequential. You can ignore it, or use FNVEdit to switch off the ESM flag in the file headers if it really bugs you. It's an internal thing that makes working on mod files easier if you need to use an ESP file as a master. Link to comment Share on other sites More sharing options...
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