SpawnOfLinkTIS Posted October 2, 2008 Share Posted October 2, 2008 Im making a very large city mod, and of course one of the main things im going to need is view distance, ive looked at several other house and structure mods and the only noticeable differance on the objects is "visible from distance" is checked, so when i go to my individual "city wall" objects and tick the box save, and load it up in real-time my view distance stilll doesnt work is there another option somewhere else that i just dont know about or what? thanks for the help hopefully i can post the city after about another month of dev time. :) Link to comment Share on other sites More sharing options...
SpawnOfLinkTIS Posted October 2, 2008 Author Share Posted October 2, 2008 i think i found a previous post that will help me from here, sorry for the thread, ill post back if i need more help Link to comment Share on other sites More sharing options...
SpawnOfLinkTIS Posted October 2, 2008 Author Share Posted October 2, 2008 alrighty update, From the post by Trifoce1 earlier in the year i have tried setting the objects (fyi my current test subject is "SESacellumArdenSulTower" it comes prepackaged with SI with an LOD version "SESacellumArdenSulTowerLOD") visible from distant, then i go to World>WorldTesting>Update Distant LOD Data i export only the current (mine) worldspace and it of course generates the .lod and .cmp files in the Data>DistantLOD folder. after all of this im still not seeing the tower from a distance any ideas? Link to comment Share on other sites More sharing options...
SpawnOfLinkTIS Posted October 8, 2008 Author Share Posted October 8, 2008 sorry to bring this thread back from the dead but im still having problems with the visible from distance im going through all the tutorials i can find anywhere to search for a solution but nothing has come up yet. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 8, 2008 Share Posted October 8, 2008 sorry to bring this thread back from the dead but im still having problems with the visible from distance im going through all the tutorials i can find anywhere to search for a solution but nothing has come up yet. Is this a new worldspace or one which is already in the game with generated LODs? If new...Did you use TES4Gecko to move the worldspace? (inserts it into the 00 index so that LODs and VWD data will work regardless of load order) IF yes...If this a .esp or a .esm. Did you generate LOD meshes (through the heightmap editor) If yes...Did you update LOD objects for that worldspace? (through world testing) If yes...double check that those items you marked as "visible when distant" have meshes with "_far.nif" at the end. If they don't, look back to that thread and you should see a lengthy explaination, several times if I recall, how new meshes would need to be named. If you answered "no" for anything, you may wish to do that thing. .esm and .esp really only matter at a later point for new worldspaces... With a .esm cells in new worldspaces can become broken from having VWD items, depending on load order. There is a fix, but requires splitting the mod into a .esm and a .esp. If you are already using a .esp, there is nothing you need to do in this case. Link to comment Share on other sites More sharing options...
thomasv333 Posted October 9, 2008 Share Posted October 9, 2008 sorry to bring this thread back from the dead but im still having problems with the visible from distance im going through all the tutorials i can find anywhere to search for a solution but nothing has come up yet. Sorry if this doesn't help, I"m not a very experienced mod maker, but couldn't you just use TES4LODGen to generate your distant LOD files? Lood Luck :thumbsup: Link to comment Share on other sites More sharing options...
SpawnOfLinkTIS Posted October 9, 2008 Author Share Posted October 9, 2008 ok cant believe i didnt think of this earlier, I do need to use TES4Gecko (from what i can tell) problem is that i cant seem to find a 1.5 version of the JRE, i dont really want to deal with another JDK since im already up at 6.0 so unless i cant find one (java.sun website is such a pain :)) is there another program that will handle that aspect? Link to comment Share on other sites More sharing options...
SpawnOfLinkTIS Posted October 9, 2008 Author Share Posted October 9, 2008 alrighty no go...set worldspace using TES4Geckoused BSA unpacker to get the nif files for tower and tower_far.nifput them in Data/Meshes/Architectureopened up NifSkope and modified and resaved tower_far.nif (a workaround im told to force LOD settings)renamed them to distantTower.nif and distantTower_far.nifin TESCS created new static objectsdistantTower with the distantTower.nif and created distantTowerfar with the distantTower_far.nifput visible when distant checked on both objectsHeightmap editor Generate LODWorldTesting>Update LOD dataclosed and savedload oblivion in a different cell then port to the cell with the objects (Just in case) moved away while watching the objects both disapeared at the same time as the standard objects nearby. i mean common could they have possibly made this any harder? Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 10, 2008 Share Posted October 10, 2008 Two things, if a _far.nif already existed for that model, you did not need to do anything to it. You would only need to unpack and rename a copy of that file as _far.nif if you were making changes to the object. Second, when generating LODs or VWD objects, all data is controlled outside the mod, so there is no saving needed. This is a good thing since using the heightmap editor can, on occasion, screw up your worldspace. So save before generating this data, but do not save after. Not sure what the problem is, Might be something with how you named those files, or how you set them up in the CS. If you are just looking to test, your best bet would probably to find some vanilla object which already has near and distant versions, like city walls, churches, and other things that you know that you have seen in the distance. No renaming or re-defining is needed in these cases, so it would rule out that possibility as a cause of the problem. Is your landscape showing up, or is it just distant objects which aren't working. The process really isn't too complicated once you know it. The problem is really all in learning how to do it right, once. Trust me, no matter how hard you think you have it, those who originally had to figure this stuff out probably had it harder. Link to comment Share on other sites More sharing options...
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