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Deus Ex Stealth


storminmormon

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In Deus Ex games, such as the recent Human Revolution, stealth is tied directly to the type of information you have available. For instance, the more augments (Old Tongue for "perks") you get in stealth, the better your radar is, the better you can tell what guards will do, etc. In Skyrim, though, you can start sneaking right in front of people, and you're suddenly invisible.

 

The mod I'm envisioning would focus on...

- Enemy line of sight; if they can reasonably see you, you're caught.

- Environment; sneaking on crusted snow, through the underbrush, on a creaky floorboard, etc, makes sneaking less viable. Shadow/light, standing upwind/downwind, etc.

- "Pure information," as one review called Deus Ex's stealth augs; your compass radar is a perk, perhaps even the compass in and of itself is a few different perks (since not every bookworm mage is a telepathic cartographing ranger), and other elements.

 

These would override your stealth stat and perks, making them more of buffs than thieving god-mode.

 

I didn't fleshout this request very well, but I was playing with mods that turned radar/compass off, which it radically changed the game, and I thought it would be interesting to see if it were possible. Rather than just eliminating them, earning them would make a ton of sense, and it really is the kind of reward that makes a difference (rather than vanilla, which hands you these as gameplay staples). Any fan of Deus Ex should get what I mean.

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LoS and Sound DO effect stealth in Skyrim, and as long as you are less than about 60 in Stealth, and don't have any perks or enchantments to say otherwise, stealth works just like that.

 

Stealth in Skyrim is a bit overpowered, though, and should probably cap about what it would do at level 60.

 

I think the compass should work a lot like it did in Oblivion. It seemed to me that you only see "undiscovered" markers for things you could somewhat see.

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