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Breaking the Siege of Kvatch Auto Completing


wackedoutdj

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Hello, I am running a Heavily modded oblivion that I am very happy with, especially since I hardly get any crashes. However I am having this weird problem where every time I approach the Kvatch oblivion gate the entire quest line for Breaking the Siege of Kvatch auto completes (the gate is still there and I can enter it but quest log says I already grabbed sigil stone and closed it). I was wondering if anyone had any idea why this is happening.

 

Heres my load order

 


Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
03  Francesco's Optional New Items Add-On.esm  [Version 5.0]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  FCOM_Convergence.esm  [Version 0.9.9MB3]
08  Armamentarium.esm  [Version 1.35]
09  Artifacts.esm  [Version 1.1]
0A  Kvatch Rebuilt.esm
0B  Better Cities Resources.esm  [Version 5.1.8]
0C  HorseCombatMaster.esm
0D  Unofficial Oblivion Patch.esp  [Version 3.4.1]
++  Oblivion Citadel Door Fix.esp
0E  DLCShiveringIsles.esp
0F  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]
10  USIPS Additional Changes.esp
11  SM Plugin Refurbish - SI.esp  [Version 1.30]
12  Better Cities .esp  [Version 4.7.0]
13  Francesco's Creatures and Items Resources.esp  [Version 5.0]
14  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
15  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
16  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
17  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
19  Fran Armor Add-on.esp
1A  All Natural.esp  [Version 1.34]
1B  All Natural - SI.esp  [Version 1.34]
++  All Natural - MMM Patch.esp  [Version 1.3]
1C  All Natural - Real Lights.esp  [Version 1.34]
1D  WindowLightingSystem.esp
++  BrighterTorches_v1.2.esp
1E  RAEVWD New Sheoth.esp  [Version 1.7]
1F  Living Economy.esp
20  Living Economy - Items.esp
21  Cutthroat Merchants.esp
22  Crowded Roads Revisited.esp  [Version 1.1]
23  Streamline 3.1.esp
24  DLCHorseArmor.esp
25  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
26  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]
27  DLCOrrery.esp
28  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
29  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
2A  DLCVileLair.esp
2B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
**  Lair_mobs.esp
2C  DLCMehrunesRazor.esp
2D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
**  Mehrunes_mobs.esp
2E  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]
2F  DLCThievesDen.esp
30  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
31  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
32  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]
**  Thievesden_mobs.esp
33  ExnemRuneskulls.esp
++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta]
34  Cobl Glue.esp  [Version 1.73]
35  Cobl Si.esp  [Version 1.63]
36  Bob's Armory Oblivion.esp
37  FCOM_BobsArmory.esp  [Version 0.9.9]
38  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
39  Oblivion WarCry EV.esp  [Version 1.09]
3A  FCOM_WarCry.esp  [Version 0.9.9MB5]
3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-DLT_Remover.esp  [Version 1.33]
++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
**  OMOBS_SI.esp  [Version 2.0]
++  ArmamentariumLLVendors.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
3C  ArmamentariumArtifacts.esp  [Version 1.35]
3D  OOO 1.32-Cobl.esp  [Version 1.72]
++  FCOM_Cobl.esp  [Version 0.9.9]
3E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
3F  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
40  FCOM_RealSwords.esp  [Version 0.9.9]
++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9]
41  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
++  FCOM_LessReaversInGates.esp  [Version 0.9.9]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
42  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
43  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
44  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
45  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
++  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
++  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
46  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
47  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
48  FenrirTheWolf.esp
49  Kvatch Rebuilt.esp
4A  Kvatch Rebuilt Weather Patch.esp
4B  Malevolent.esp
4C  DLCBattlehornCastle.esp
4D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
4E  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]
**  Battlehorn_mobs.esp
4F  DLCFrostcrag.esp
50  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
51  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]
52  BrumaMGRestored.esp
53  BrumaMGRestored-Frostcrag.esp
54  Knights.esp
55  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  SM Plugin Refurbish - Knights.esp  [Version 1.06]
**  DLC_MOBS.esp
56  TOTF.esp
++  TOTF Delayer.esp
57  RTT.esp
58  The Lost Spires.esp
59  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
++  FCOM_Ruin.esp  [Version 0.9.9]
5A  xuldarkforest.esp  [Version 1.0.5]
++  LostSpires-DarkForest patch.esp
5B  xulStendarrValley.esp  [Version 1.2.2]
5C  xulTheHeath.esp
5D  xulEntiusGorge.esp  [Version 1.2.1]
5E  xulFallenleafEverglade.esp  [Version 1.3.1]
++  LostSpires-Everglade patch.esp
5F  xulColovianHighlands_EV.esp  [Version 1.2.2]
60  xulChorrolHinterland.esp  [Version 1.2.3]
61  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
62  xulBravilBarrowfields.esp  [Version 1.3.4]
63  xulLushWoodlands.esp  [Version 1.3.2]
64  xulAncientYews.esp  [Version 1.4.4]
65  xulAncientRedwoods.esp  [Version 1.6]
66  xulCloudtopMountains.esp  [Version 1.0.3]
67  xulArriusCreek.esp  [Version 1.1.4]
68  xulPatch_AY_AC.esp  [Version 1.1]
69  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
6A  xulPantherRiver.esp
6B  xulRiverEthe.esp  [Version 1.0.2]
6C  xulBrenaRiverRavine.esp  [Version 1.1.1]
6D  xulImperialIsle.esp  [Version 1.6.8]
6E  xulBlackwoodForest.esp  [Version 1.1.0]
6F  xulCheydinhalFalls.esp  [Version 1.0.1]
70  TearsOfTheFiend-CheydinhalFalls patch.esp
71  KvatchRebuilt-CheydinhalFalls patch.esp
72  xulAspenWood.esp  [Version 1.0.2]
73  xulSkingradOutskirts.esp  [Version 1.0.2]
74  xulSnowdale.esp  [Version 1.0.5]
++  OOO-Snowdale Patch.esp  [Version 1.1]
75  xulCliffsOfAnvil.esp  [Version 1.12]
76  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
77  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]
78  xulSilverfishRiverValley.esp  [Version 1.0.3]
++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]
79  xulJerallGlacier.esp  [Version 1.0.1]
7A  OOO-JerallGlacier patch.esp  [Version 1.0]
7B  xulTheEasternPeaks.esp  [Version 1.0]
++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
7C  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
7D  Kyoma's Journal Mod.esp  [Version 3.2.1]
7E  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
7F  MidasSpells.esp
80  RenGuardOverhaul.esp
81  DeadlyReflex 5 - Combat Moves.esp
++  Item interchange - Extraction.esp  [Version 0.76]
++  Item interchange - Placement for FCOM.esp  [Version 0.78]
82  Cobl Races.esp  [Version 1.52]
83  Better Cities Full.esp  [Version 5.1.7]
84  Better Cities - VWD of the IC.esp  [Version 4.7.0]
85  Better Imperial City.esp  [Version 5.1.8]
++  Better Cities Full FPS Patch.esp  [Version 5.0.7]
++  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5]
86  Better Cities - Ruined Tail's Tale.esp  [Version 5.0.0]
87  RTT_Unofficial_Patch.esp
88  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.1.0]
89  Better Cities - Tears of the Fiend.esp  [Version 5.0.8]
8A  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0]
++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0]
++  Better Imperial City FPS Patch.esp  [Version 5.0.0]
8B  Better Cities - The Lost Spires.esp  [Version 5.0.0]
8C  Better Cities - COBL.esp  [Version 2.1]
++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]
++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
8D  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
8E  Bashed Patch, 0.esp
8F  Oblivion Graphics Extender Support.esp  [Version 0.42]

 

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Hello, I am running a Heavily modded oblivion that I am very happy with, especially since I hardly get any crashes. However I am having this weird problem where every time I approach the Kvatch oblivion gate the entire quest line for Breaking the Siege of Kvatch auto completes (the gate is still there and I can enter it but quest log says I already grabbed sigil stone and closed it). I was wondering if anyone had any idea why this is happening.

...

0A Kvatch Rebuilt.esm

...

From the download page:

The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you.

 

-Dubious-

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