wackedoutdj Posted August 26, 2012 Share Posted August 26, 2012 Hello, I am running a Heavily modded oblivion that I am very happy with, especially since I hardly get any crashes. However I am having this weird problem where every time I approach the Kvatch oblivion gate the entire quest line for Breaking the Siege of Kvatch auto completes (the gate is still there and I can enter it but quest log says I already grabbed sigil stone and closed it). I was wondering if anyone had any idea why this is happening. Heres my load order Active Mod Files:00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 03 Francesco's Optional New Items Add-On.esm [Version 5.0] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 FCOM_Convergence.esm [Version 0.9.9MB3] 08 Armamentarium.esm [Version 1.35] 09 Artifacts.esm [Version 1.1] 0A Kvatch Rebuilt.esm 0B Better Cities Resources.esm [Version 5.1.8] 0C HorseCombatMaster.esm 0D Unofficial Oblivion Patch.esp [Version 3.4.1] ++ Oblivion Citadel Door Fix.esp 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.5.0] 10 USIPS Additional Changes.esp 11 SM Plugin Refurbish - SI.esp [Version 1.30] 12 Better Cities .esp [Version 4.7.0] 13 Francesco's Creatures and Items Resources.esp [Version 5.0] 14 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 15 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 16 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 17 Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 18 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 19 Fran Armor Add-on.esp 1A All Natural.esp [Version 1.34] 1B All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] 1C All Natural - Real Lights.esp [Version 1.34] 1D WindowLightingSystem.esp ++ BrighterTorches_v1.2.esp 1E RAEVWD New Sheoth.esp [Version 1.7] 1F Living Economy.esp 20 Living Economy - Items.esp 21 Cutthroat Merchants.esp 22 Crowded Roads Revisited.esp [Version 1.1] 23 Streamline 3.1.esp 24 DLCHorseArmor.esp 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 26 SM Plugin Refurbish - HorseArmor.esp [Version 1.11] 27 DLCOrrery.esp 28 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 29 SM Plugin Refurbish - Orrery.esp [Version 1.11] 2A DLCVileLair.esp 2B DLCVileLair - Unofficial Patch.esp [Version 1.0.5] ++ SM Plugin Refurbish - VileLair.esp [Version 1.21] ** Lair_mobs.esp 2C DLCMehrunesRazor.esp 2D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ** Mehrunes_mobs.esp 2E SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30] 2F DLCThievesDen.esp 30 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 31 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 32 SM Plugin Refurbish - ThievesDen.esp [Version 1.30] ** Thievesden_mobs.esp 33 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] ++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta] 34 Cobl Glue.esp [Version 1.73] 35 Cobl Si.esp [Version 1.63] 36 Bob's Armory Oblivion.esp 37 FCOM_BobsArmory.esp [Version 0.9.9] 38 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 39 Oblivion WarCry EV.esp [Version 1.09] 3A FCOM_WarCry.esp [Version 0.9.9MB5] 3B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-DLT_Remover.esp [Version 1.33] ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] ** OMOBS_SI.esp [Version 2.0] ++ ArmamentariumLLVendors.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 3C ArmamentariumArtifacts.esp [Version 1.35] 3D OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 3E Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 3F FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 40 FCOM_RealSwords.esp [Version 0.9.9] ++ FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9] 41 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] 42 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 43 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 44 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 45 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_FriendlierFactions.esp [Version 0.9.9] ++ FCOM_MoreRandomSpawns.esp [Version 0.9.9] ++ FCOM_MoreRandomItems.esp [Version 0.9.9] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 46 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.73] 47 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 48 FenrirTheWolf.esp 49 Kvatch Rebuilt.esp 4A Kvatch Rebuilt Weather Patch.esp 4B Malevolent.esp 4C DLCBattlehornCastle.esp 4D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 4E SM Plugin Refurbish - Battlehorn.esp [Version 1.30] ** Battlehorn_mobs.esp 4F DLCFrostcrag.esp 50 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 51 SM Plugin Refurbish - FrostCrag.esp [Version 1.2] 52 BrumaMGRestored.esp 53 BrumaMGRestored-Frostcrag.esp 54 Knights.esp 55 Knights - Unofficial Patch.esp [Version 1.0.9] ++ SM Plugin Refurbish - Knights.esp [Version 1.06] ** DLC_MOBS.esp 56 TOTF.esp ++ TOTF Delayer.esp 57 RTT.esp 58 The Lost Spires.esp 59 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] ++ FCOM_Ruin.esp [Version 0.9.9] 5A xuldarkforest.esp [Version 1.0.5] ++ LostSpires-DarkForest patch.esp 5B xulStendarrValley.esp [Version 1.2.2] 5C xulTheHeath.esp 5D xulEntiusGorge.esp [Version 1.2.1] 5E xulFallenleafEverglade.esp [Version 1.3.1] ++ LostSpires-Everglade patch.esp 5F xulColovianHighlands_EV.esp [Version 1.2.2] 60 xulChorrolHinterland.esp [Version 1.2.3] 61 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 62 xulBravilBarrowfields.esp [Version 1.3.4] 63 xulLushWoodlands.esp [Version 1.3.2] 64 xulAncientYews.esp [Version 1.4.4] 65 xulAncientRedwoods.esp [Version 1.6] 66 xulCloudtopMountains.esp [Version 1.0.3] 67 xulArriusCreek.esp [Version 1.1.4] 68 xulPatch_AY_AC.esp [Version 1.1] 69 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 6A xulPantherRiver.esp 6B xulRiverEthe.esp [Version 1.0.2] 6C xulBrenaRiverRavine.esp [Version 1.1.1] 6D xulImperialIsle.esp [Version 1.6.8] 6E xulBlackwoodForest.esp [Version 1.1.0] 6F xulCheydinhalFalls.esp [Version 1.0.1] 70 TearsOfTheFiend-CheydinhalFalls patch.esp 71 KvatchRebuilt-CheydinhalFalls patch.esp 72 xulAspenWood.esp [Version 1.0.2] 73 xulSkingradOutskirts.esp [Version 1.0.2] 74 xulSnowdale.esp [Version 1.0.5] ++ OOO-Snowdale Patch.esp [Version 1.1] 75 xulCliffsOfAnvil.esp [Version 1.12] 76 OOO-CliffsOfAnvil patch.esp [Version 1.2] 77 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] 78 xulSilverfishRiverValley.esp [Version 1.0.3] ++ Lost Spires + Silverfish River Patch.esp [Version 1.0] 79 xulJerallGlacier.esp [Version 1.0.1] 7A OOO-JerallGlacier patch.esp [Version 1.0] 7B xulTheEasternPeaks.esp [Version 1.0] ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 7C Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 7D Kyoma's Journal Mod.esp [Version 3.2.1] 7E Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp 7F MidasSpells.esp 80 RenGuardOverhaul.esp 81 DeadlyReflex 5 - Combat Moves.esp ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Placement for FCOM.esp [Version 0.78] 82 Cobl Races.esp [Version 1.52] 83 Better Cities Full.esp [Version 5.1.7] 84 Better Cities - VWD of the IC.esp [Version 4.7.0] 85 Better Imperial City.esp [Version 5.1.8] ++ Better Cities Full FPS Patch.esp [Version 5.0.7] ++ Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5] 86 Better Cities - Ruined Tail's Tale.esp [Version 5.0.0] 87 RTT_Unofficial_Patch.esp 88 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 5.1.0] 89 Better Cities - Tears of the Fiend.esp [Version 5.0.8] 8A Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0] ++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0] ++ Better Imperial City FPS Patch.esp [Version 5.0.0] 8B Better Cities - The Lost Spires.esp [Version 5.0.0] 8C Better Cities - COBL.esp [Version 2.1] ++ Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 8D Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] 8E Bashed Patch, 0.esp 8F Oblivion Graphics Extender Support.esp [Version 0.42] Link to comment Share on other sites More sharing options...
dubiousintent Posted August 27, 2012 Share Posted August 27, 2012 Hello, I am running a Heavily modded oblivion that I am very happy with, especially since I hardly get any crashes. However I am having this weird problem where every time I approach the Kvatch oblivion gate the entire quest line for Breaking the Siege of Kvatch auto completes (the gate is still there and I can enter it but quest log says I already grabbed sigil stone and closed it). I was wondering if anyone had any idea why this is happening. ...0A Kvatch Rebuilt.esm...From the download page:The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you. -Dubious- Link to comment Share on other sites More sharing options...
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