Huiscc Posted May 28, 2019 Share Posted May 28, 2019 (edited) One of the issues I've had (other than random crashing, which I've learned to live with at this point) with this modlist that I haven't been able to solve is that in Chorrol specifically, in the Grey Mare, there is no door to the city cell once I'm in the interior. It's completely gone and only leads to a black void you can't interact with. The other issue (that I think is related) is that most interiors in Chorrol do have functioning doors for leaving the interior cell, however they lead to "The Great Forest", the overworld. This overworld is still technically in Chorrol, but it's essentially an Open Cities version of it, with a glitchy main gate that seems to lead to the proper Chorrol interior. I don't actually have Open Cities though. I figure this is caused by either Better Cities, Oblivion Uncut or Immersive Interiors, potentially a combination of the three. I've tried various fixes, such as disabling plugins in sections. This just causes an infinite loading screen though, making that impossible. Using Wyre Bash and BOSS for creating a bashed patch and sorting my load order. I'd be grateful for an explanation for this as it's probably related to the various patches I have (or don't) for some of the mods to work together. 00 Oblivion.esm01 All Natural Base.esm [Version 1.38]02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]03 Francesco's Optional New Items Add-On.esm [Version 5.0]04 Francesco's Optional New Creatures Add-On.esm [Version 5.0]05 Better Cities Resources.esm [Version 6.0.7]06 Knights - Revelation.esm07 Unofficial Oblivion Patch.esp [Version 3.5.6]08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]09 Oblivion Citadel Door Fix.esp0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]0C Better Cities .esp [Version 6.0.5]0D Francesco's Creatures and Items Resources.esp [Version 5.0]0E All Natural.esp [Version 1.38]0F All Natural - SI.esp [Version 1.38]10 Immersive Interiors.esp [Version 0.8.1]11 Immersive Interiors - Bravil.esp12 Immersive Interiors - Imperial City.esp [Version 1.5]13 Immersive Interiors - Landscape Addon.esp14 GOSH.esp15 All Natural - Real Lights.esp [Version 1.38]16 AliveWaters.esp17 AliveWaters - Koi Addon.esp18 AliveWaters - Slaughterfish Addon.esp19 AliveWaters_nofish.esp1A PTFallingStars.esp1B BetterSaves.esp1C DarNifiedUI Config Addon.esp1D kuerteeCleanUp.esp1E OblivionReloaded.esp1F Dynamic Map.esp [Version 2.1.1]20 DLCHorseArmor.esp21 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]22 DLCOrrery.esp23 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]24 DLCVileLair.esp25 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]26 DLCMehrunesRazor.esp27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]28 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]** EVE_StockEquipmentReplacer.esp++ MaleBodyReplacerV5.esp29 Immersive Weapons.esp++ Weapon Improvement Project.esp [Version 1.9]2A DLCThievesDen.esp2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]2D Francesco's More Wilderness Life.esp [Version 5.0]2E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]2F Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]30 Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]31 Francesco's Optional Leveled Guards.esp [Version 5.0]32 Francesco's Optional House Chest Loot.esp [Version 5.0]33 Francesco's Optional New Adventurers.esp [Version 5.0]++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]34 Francesco's Optional Leveled Quests.esp [Version 5.0]35 Francesco's Optional Leveled Arena.esp [Version 5.0]36 Creature Diversity.esp37 Benirus Manor LOD Fix.esp [Version 1.0]38 RoadLights.esp39 Nascosto Isles 3.esp3A Ushnar's Re-Skinned Hound.esp [Version 2.0-Dog]3B DLCBattlehornCastle.esp3C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]3D DLCFrostcrag.esp3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]3F Knights.esp40 Knights - Unofficial Patch.esp [Version 1.1.8]41 Oblivion Uncut.esp++ DLCBattlehorn-OblivionUncut Patch.esp42 Knights - Revelation.esp** EVE_KnightsoftheNine.esp43 DarkBrotherhoodChronicles.esp [Version 1.2.6]44 BlackwoodJungle.esp++ Trees Overhaul.esp45 HESU AppleHotSprings.esp46 HESU HellLands.esp47 HESU PoisonSwamp.esp48 HESU SkyrimTemple.esp49 HESU GnollMountain.esp4A HESU SmokeTown.esp4B HESU ValenwoodMine.esp [Version 1.1]4C HESU GreatForestGorge.esp4D HESU Shipton.esp4E HESU DiveRock.esp4F HESU SeasideSettlement.esp50 HESU KoyoTown.esp51 HESU WolfsBorough.esp52 HESU WhiteRoseRiver.esp53 HESU FairmereVillage.esp54 Unique Landscapes.esp [Version 2.1.0BC]55 ULE FranMWL-TheHeath patch.esp [Version 1.1.1]56 ULM OblivionUncut-EntiusGorge patch.esp57 ULM KoyoTown-LushWoodlands patch.esp [Version 2]58 ULM WolfsBorough-AncientRedwoods patch.esp59 ULE HellLands-CloudtopMountains patch.esp [Version 2]5A ULM SmokeTown-ArriusCreek patch.esp [Version 2]5B ULM PoisonSwamp-BlackwoodForest patch.esp [Version 2]5C ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp [Version 2a]5D ULE SkyrimTemple-Snowdale patch.esp [Version 2]5E ULM GnollMountain-Snowdale patch.esp [Version 2]5F ULM SkyrimTemple-SmokeTown-JerallGlacier patch.esp [Version 2]60 ULE DiveRock-JerallGlacier patch.esp [Version 2]61 Expanded Dungeons - Play Nice Edition.esp62 EVE_ShiveringIslesEasterEggs.esp** Grass Overhaul.esp++ Mass Outfit Redesign.esp63 Saerileth.esp64 Oblivion_Character_Overhaul.esp [Version 2.0]++ Kart Hair Replace v01.esp65 Better Cities Full.esp [Version 6.0.7]66 Better Imperial City.esp [Version 6.0.7]67 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]68 Better Cities - All Natural.esp [Version 6.0.4]69 Better Cities - Dark Brotherhood Chronicles.esp [Version 6.0.0]6A xulChorrolHinterland-BC6.esp [Version 2]6B Rattletail The Rattlesnake.esp6C ULE OblivionUncut-ChorrolHinterland BC6 patch.esp6D Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]6E Better Cities Market District - Oblivion Uncut.esp [Version 6.0.8a]6F ULM BetterCities-UniqueLandscapes merged patch.esp [Version 2]70 Better Imperial City FPS Patch.esp [Version 6.0.0]71 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]72 Falling Leaves.esp [Version 1.0]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]73 Bashed Patch, 0.esp74 Maskar's Oblivion Overhaul.esp [Version 4.9.3] Update:Solved, though not in the most efficient way. Both issues are only present on that particular save, starting a new game after some basic automatic load order sorting seems to have returned the doors and removed the overworld bug. Edited May 28, 2019 by Rgmemo Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 28, 2019 Share Posted May 28, 2019 Doors are usually stored inside your save game once you first met them inside your game. Installing or removing mods later will not affect them then, even if the mods would do. For example having Open Cities, or similar, installed at any point, chances are high you'll have the wrong doors "baked" into your save game, when you uninstall it later. Only a cell reset (usually being somewhere else and waiting 3+ days in game time) "might" be able to fix it. Those mods like Better Cities / Open Better Cities / Open Cities and such don't have "scripted" means to move all doors after install / before uninstall without very good reason though. Link to comment Share on other sites More sharing options...
Huiscc Posted May 30, 2019 Author Share Posted May 30, 2019 One of the issues I've had (other than random crashing, which I've learned to live with at this point) with this modlist that I haven't been able to solve is that in Chorrol specifically, in the Grey Mare, there is no door to the city cell once I'm in the interior. It's completely gone and only leads to a black void you can't interact with. The other issue (that I think is related) is that most interiors in Chorrol do have functioning doors for leaving the interior cell, however they lead to "The Great Forest", the overworld. This overworld is still technically in Chorrol, but it's essentially an Open Cities version of it, with a glitchy main gate that seems to lead to the proper Chorrol interior. I don't actually have Open Cities though. I figure this is caused by either Better Cities, Oblivion Uncut or Immersive Interiors, potentially a combination of the three. I've tried various fixes, such as disabling plugins in sections. This just causes an infinite loading screen though, making that impossible. Using Wyre Bash and BOSS for creating a bashed patch and sorting my load order. I'd be grateful for an explanation for this as it's probably related to the various patches I have (or don't) for some of the mods to work together. 00 Oblivion.esm01 All Natural Base.esm [Version 1.38]02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]03 Francesco's Optional New Items Add-On.esm [Version 5.0]04 Francesco's Optional New Creatures Add-On.esm [Version 5.0]05 Better Cities Resources.esm [Version 6.0.7]06 Knights - Revelation.esm07 Unofficial Oblivion Patch.esp [Version 3.5.6]08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]09 Oblivion Citadel Door Fix.esp0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]0C Better Cities .esp [Version 6.0.5]0D Francesco's Creatures and Items Resources.esp [Version 5.0]0E All Natural.esp [Version 1.38]0F All Natural - SI.esp [Version 1.38]10 Immersive Interiors.esp [Version 0.8.1]11 Immersive Interiors - Bravil.esp12 Immersive Interiors - Imperial City.esp [Version 1.5]13 Immersive Interiors - Landscape Addon.esp14 GOSH.esp15 All Natural - Real Lights.esp [Version 1.38]16 AliveWaters.esp17 AliveWaters - Koi Addon.esp18 AliveWaters - Slaughterfish Addon.esp19 AliveWaters_nofish.esp1A PTFallingStars.esp1B BetterSaves.esp1C DarNifiedUI Config Addon.esp1D kuerteeCleanUp.esp1E OblivionReloaded.esp1F Dynamic Map.esp [Version 2.1.1]20 DLCHorseArmor.esp21 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]22 DLCOrrery.esp23 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]24 DLCVileLair.esp25 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]26 DLCMehrunesRazor.esp27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]28 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]** EVE_StockEquipmentReplacer.esp++ MaleBodyReplacerV5.esp29 Immersive Weapons.esp++ Weapon Improvement Project.esp [Version 1.9]2A DLCThievesDen.esp2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]2D Francesco's More Wilderness Life.esp [Version 5.0]2E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]2F Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]30 Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]31 Francesco's Optional Leveled Guards.esp [Version 5.0]32 Francesco's Optional House Chest Loot.esp [Version 5.0]33 Francesco's Optional New Adventurers.esp [Version 5.0]++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]34 Francesco's Optional Leveled Quests.esp [Version 5.0]35 Francesco's Optional Leveled Arena.esp [Version 5.0]36 Creature Diversity.esp37 Benirus Manor LOD Fix.esp [Version 1.0]38 RoadLights.esp39 Nascosto Isles 3.esp3A Ushnar's Re-Skinned Hound.esp [Version 2.0-Dog]3B DLCBattlehornCastle.esp3C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]3D DLCFrostcrag.esp3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]3F Knights.esp40 Knights - Unofficial Patch.esp [Version 1.1.8]41 Oblivion Uncut.esp++ DLCBattlehorn-OblivionUncut Patch.esp42 Knights - Revelation.esp** EVE_KnightsoftheNine.esp43 DarkBrotherhoodChronicles.esp [Version 1.2.6]44 BlackwoodJungle.esp++ Trees Overhaul.esp45 HESU AppleHotSprings.esp46 HESU HellLands.esp47 HESU PoisonSwamp.esp48 HESU SkyrimTemple.esp49 HESU GnollMountain.esp4A HESU SmokeTown.esp4B HESU ValenwoodMine.esp [Version 1.1]4C HESU GreatForestGorge.esp4D HESU Shipton.esp4E HESU DiveRock.esp4F HESU SeasideSettlement.esp50 HESU KoyoTown.esp51 HESU WolfsBorough.esp52 HESU WhiteRoseRiver.esp53 HESU FairmereVillage.esp54 Unique Landscapes.esp [Version 2.1.0BC]55 ULE FranMWL-TheHeath patch.esp [Version 1.1.1]56 ULM OblivionUncut-EntiusGorge patch.esp57 ULM KoyoTown-LushWoodlands patch.esp [Version 2]58 ULM WolfsBorough-AncientRedwoods patch.esp59 ULE HellLands-CloudtopMountains patch.esp [Version 2]5A ULM SmokeTown-ArriusCreek patch.esp [Version 2]5B ULM PoisonSwamp-BlackwoodForest patch.esp [Version 2]5C ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp [Version 2a]5D ULE SkyrimTemple-Snowdale patch.esp [Version 2]5E ULM GnollMountain-Snowdale patch.esp [Version 2]5F ULM SkyrimTemple-SmokeTown-JerallGlacier patch.esp [Version 2]60 ULE DiveRock-JerallGlacier patch.esp [Version 2]61 Expanded Dungeons - Play Nice Edition.esp62 EVE_ShiveringIslesEasterEggs.esp** Grass Overhaul.esp++ Mass Outfit Redesign.esp63 Saerileth.esp64 Oblivion_Character_Overhaul.esp [Version 2.0]++ Kart Hair Replace v01.esp65 Better Cities Full.esp [Version 6.0.7]66 Better Imperial City.esp [Version 6.0.7]67 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]68 Better Cities - All Natural.esp [Version 6.0.4]69 Better Cities - Dark Brotherhood Chronicles.esp [Version 6.0.0]6A xulChorrolHinterland-BC6.esp [Version 2]6B Rattletail The Rattlesnake.esp6C ULE OblivionUncut-ChorrolHinterland BC6 patch.esp6D Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]6E Better Cities Market District - Oblivion Uncut.esp [Version 6.0.8a]6F ULM BetterCities-UniqueLandscapes merged patch.esp [Version 2]70 Better Imperial City FPS Patch.esp [Version 6.0.0]71 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]72 Falling Leaves.esp [Version 1.0]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]73 Bashed Patch, 0.esp74 Maskar's Oblivion Overhaul.esp [Version 4.9.3] Update:Solved, though not in the most efficient way. Both issues are only present on that particular save, starting a new game after some basic automatic load order sorting seems to have returned the doors and removed the overworld bug.I've narrowed it down to me perhaps accidentally enabling the "Open Better Cities" option in the Better Cities ingame menu and hence it led to a glitchy, hybridised looking "open" Chorrol, especially since it's set to "closed" on my new save and the issue is no longer present. Link to comment Share on other sites More sharing options...
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