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No Doors in Interiors + Interiors in Cities leading to Overworld


Huiscc

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One of the issues I've had (other than random crashing, which I've learned to live with at this point) with this modlist that I haven't been able to solve is that in Chorrol specifically, in the Grey Mare, there is no door to the city cell once I'm in the interior. It's completely gone and only leads to a black void you can't interact with. The other issue (that I think is related) is that most interiors in Chorrol do have functioning doors for leaving the interior cell, however they lead to "The Great Forest", the overworld. This overworld is still technically in Chorrol, but it's essentially an Open Cities version of it, with a glitchy main gate that seems to lead to the proper Chorrol interior.

 

I don't actually have Open Cities though. I figure this is caused by either Better Cities, Oblivion Uncut or Immersive Interiors, potentially a combination of the three. I've tried various fixes, such as disabling plugins in sections. This just causes an infinite loading screen though, making that impossible. Using Wyre Bash and BOSS for creating a bashed patch and sorting my load order. I'd be grateful for an explanation for this as it's probably related to the various patches I have (or don't) for some of the mods to work together.

 

 

 

00 Oblivion.esm
01 All Natural Base.esm [Version 1.38]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
03 Francesco's Optional New Items Add-On.esm [Version 5.0]
04 Francesco's Optional New Creatures Add-On.esm [Version 5.0]
05 Better Cities Resources.esm [Version 6.0.7]
06 Knights - Revelation.esm
07 Unofficial Oblivion Patch.esp [Version 3.5.6]
08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
09 Oblivion Citadel Door Fix.esp
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0C Better Cities .esp [Version 6.0.5]
0D Francesco's Creatures and Items Resources.esp [Version 5.0]
0E All Natural.esp [Version 1.38]
0F All Natural - SI.esp [Version 1.38]
10 Immersive Interiors.esp [Version 0.8.1]
11 Immersive Interiors - Bravil.esp
12 Immersive Interiors - Imperial City.esp [Version 1.5]
13 Immersive Interiors - Landscape Addon.esp
14 GOSH.esp
15 All Natural - Real Lights.esp [Version 1.38]
16 AliveWaters.esp
17 AliveWaters - Koi Addon.esp
18 AliveWaters - Slaughterfish Addon.esp
19 AliveWaters_nofish.esp
1A PTFallingStars.esp
1B BetterSaves.esp
1C DarNifiedUI Config Addon.esp
1D kuerteeCleanUp.esp
1E OblivionReloaded.esp
1F Dynamic Map.esp [Version 2.1.1]
20 DLCHorseArmor.esp
21 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
22 DLCOrrery.esp
23 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
24 DLCVileLair.esp
25 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
26 DLCMehrunesRazor.esp
27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
28 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** EVE_StockEquipmentReplacer.esp
++ MaleBodyReplacerV5.esp
29 Immersive Weapons.esp
++ Weapon Improvement Project.esp [Version 1.9]
2A DLCThievesDen.esp
2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
2D Francesco's More Wilderness Life.esp [Version 5.0]
2E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
2F Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
30 Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]
31 Francesco's Optional Leveled Guards.esp [Version 5.0]
32 Francesco's Optional House Chest Loot.esp [Version 5.0]
33 Francesco's Optional New Adventurers.esp [Version 5.0]
++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]
34 Francesco's Optional Leveled Quests.esp [Version 5.0]
35 Francesco's Optional Leveled Arena.esp [Version 5.0]
36 Creature Diversity.esp
37 Benirus Manor LOD Fix.esp [Version 1.0]
38 RoadLights.esp
39 Nascosto Isles 3.esp
3A Ushnar's Re-Skinned Hound.esp [Version 2.0-Dog]
3B DLCBattlehornCastle.esp
3C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
3D DLCFrostcrag.esp
3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
3F Knights.esp
40 Knights - Unofficial Patch.esp [Version 1.1.8]
41 Oblivion Uncut.esp
++ DLCBattlehorn-OblivionUncut Patch.esp
42 Knights - Revelation.esp
** EVE_KnightsoftheNine.esp
43 DarkBrotherhoodChronicles.esp [Version 1.2.6]
44 BlackwoodJungle.esp
++ Trees Overhaul.esp
45 HESU AppleHotSprings.esp
46 HESU HellLands.esp
47 HESU PoisonSwamp.esp
48 HESU SkyrimTemple.esp
49 HESU GnollMountain.esp
4A HESU SmokeTown.esp
4B HESU ValenwoodMine.esp [Version 1.1]
4C HESU GreatForestGorge.esp
4D HESU Shipton.esp
4E HESU DiveRock.esp
4F HESU SeasideSettlement.esp
50 HESU KoyoTown.esp
51 HESU WolfsBorough.esp
52 HESU WhiteRoseRiver.esp
53 HESU FairmereVillage.esp
54 Unique Landscapes.esp [Version 2.1.0BC]
55 ULE FranMWL-TheHeath patch.esp [Version 1.1.1]
56 ULM OblivionUncut-EntiusGorge patch.esp
57 ULM KoyoTown-LushWoodlands patch.esp [Version 2]
58 ULM WolfsBorough-AncientRedwoods patch.esp
59 ULE HellLands-CloudtopMountains patch.esp [Version 2]
5A ULM SmokeTown-ArriusCreek patch.esp [Version 2]
5B ULM PoisonSwamp-BlackwoodForest patch.esp [Version 2]
5C ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp [Version 2a]
5D ULE SkyrimTemple-Snowdale patch.esp [Version 2]
5E ULM GnollMountain-Snowdale patch.esp [Version 2]
5F ULM SkyrimTemple-SmokeTown-JerallGlacier patch.esp [Version 2]
60 ULE DiveRock-JerallGlacier patch.esp [Version 2]
61 Expanded Dungeons - Play Nice Edition.esp
62 EVE_ShiveringIslesEasterEggs.esp
** Grass Overhaul.esp
++ Mass Outfit Redesign.esp
63 Saerileth.esp
64 Oblivion_Character_Overhaul.esp [Version 2.0]
++ Kart Hair Replace v01.esp
65 Better Cities Full.esp [Version 6.0.7]
66 Better Imperial City.esp [Version 6.0.7]
67 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]
68 Better Cities - All Natural.esp [Version 6.0.4]
69 Better Cities - Dark Brotherhood Chronicles.esp [Version 6.0.0]
6A xulChorrolHinterland-BC6.esp [Version 2]
6B Rattletail The Rattlesnake.esp
6C ULE OblivionUncut-ChorrolHinterland BC6 patch.esp
6D Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]
6E Better Cities Market District - Oblivion Uncut.esp [Version 6.0.8a]
6F ULM BetterCities-UniqueLandscapes merged patch.esp [Version 2]
70 Better Imperial City FPS Patch.esp [Version 6.0.0]
71 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]
72 Falling Leaves.esp [Version 1.0]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]
73 Bashed Patch, 0.esp
74 Maskar's Oblivion Overhaul.esp [Version 4.9.3]

 

 

Update:

Solved, though not in the most efficient way. Both issues are only present on that particular save, starting a new game after some basic automatic load order sorting seems to have returned the doors and removed the overworld bug.

Edited by Rgmemo
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Doors are usually stored inside your save game once you first met them inside your game. Installing or removing mods later will not affect them then, even if the mods would do. For example having Open Cities, or similar, installed at any point, chances are high you'll have the wrong doors "baked" into your save game, when you uninstall it later. Only a cell reset (usually being somewhere else and waiting 3+ days in game time) "might" be able to fix it. Those mods like Better Cities / Open Better Cities / Open Cities and such don't have "scripted" means to move all doors after install / before uninstall without very good reason though.

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One of the issues I've had (other than random crashing, which I've learned to live with at this point) with this modlist that I haven't been able to solve is that in Chorrol specifically, in the Grey Mare, there is no door to the city cell once I'm in the interior. It's completely gone and only leads to a black void you can't interact with. The other issue (that I think is related) is that most interiors in Chorrol do have functioning doors for leaving the interior cell, however they lead to "The Great Forest", the overworld. This overworld is still technically in Chorrol, but it's essentially an Open Cities version of it, with a glitchy main gate that seems to lead to the proper Chorrol interior.

 

I don't actually have Open Cities though. I figure this is caused by either Better Cities, Oblivion Uncut or Immersive Interiors, potentially a combination of the three. I've tried various fixes, such as disabling plugins in sections. This just causes an infinite loading screen though, making that impossible. Using Wyre Bash and BOSS for creating a bashed patch and sorting my load order. I'd be grateful for an explanation for this as it's probably related to the various patches I have (or don't) for some of the mods to work together.

 

 

 

00 Oblivion.esm

01 All Natural Base.esm [Version 1.38]

02 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]

03 Francesco's Optional New Items Add-On.esm [Version 5.0]

04 Francesco's Optional New Creatures Add-On.esm [Version 5.0]

05 Better Cities Resources.esm [Version 6.0.7]

06 Knights - Revelation.esm

07 Unofficial Oblivion Patch.esp [Version 3.5.6]

08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

09 Oblivion Citadel Door Fix.esp

0A DLCShiveringIsles.esp

0B Unofficial Shivering Isles Patch.esp [Version 1.5.9]

0C Better Cities .esp [Version 6.0.5]

0D Francesco's Creatures and Items Resources.esp [Version 5.0]

0E All Natural.esp [Version 1.38]

0F All Natural - SI.esp [Version 1.38]

10 Immersive Interiors.esp [Version 0.8.1]

11 Immersive Interiors - Bravil.esp

12 Immersive Interiors - Imperial City.esp [Version 1.5]

13 Immersive Interiors - Landscape Addon.esp

14 GOSH.esp

15 All Natural - Real Lights.esp [Version 1.38]

16 AliveWaters.esp

17 AliveWaters - Koi Addon.esp

18 AliveWaters - Slaughterfish Addon.esp

19 AliveWaters_nofish.esp

1A PTFallingStars.esp

1B BetterSaves.esp

1C DarNifiedUI Config Addon.esp

1D kuerteeCleanUp.esp

1E OblivionReloaded.esp

1F Dynamic Map.esp [Version 2.1.1]

20 DLCHorseArmor.esp

21 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]

22 DLCOrrery.esp

23 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]

24 DLCVileLair.esp

25 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]

26 DLCMehrunesRazor.esp

27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]

28 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

** EVE_StockEquipmentReplacer.esp

++ MaleBodyReplacerV5.esp

29 Immersive Weapons.esp

++ Weapon Improvement Project.esp [Version 1.9]

2A DLCThievesDen.esp

2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]

2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]

2D Francesco's More Wilderness Life.esp [Version 5.0]

2E Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]

2F Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]

30 Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]

31 Francesco's Optional Leveled Guards.esp [Version 5.0]

32 Francesco's Optional House Chest Loot.esp [Version 5.0]

33 Francesco's Optional New Adventurers.esp [Version 5.0]

++ Francesco's Optional Vendor Tweaks.esp [Version 5.0]

34 Francesco's Optional Leveled Quests.esp [Version 5.0]

35 Francesco's Optional Leveled Arena.esp [Version 5.0]

36 Creature Diversity.esp

37 Benirus Manor LOD Fix.esp [Version 1.0]

38 RoadLights.esp

39 Nascosto Isles 3.esp

3A Ushnar's Re-Skinned Hound.esp [Version 2.0-Dog]

3B DLCBattlehornCastle.esp

3C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]

3D DLCFrostcrag.esp

3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]

3F Knights.esp

40 Knights - Unofficial Patch.esp [Version 1.1.8]

41 Oblivion Uncut.esp

++ DLCBattlehorn-OblivionUncut Patch.esp

42 Knights - Revelation.esp

** EVE_KnightsoftheNine.esp

43 DarkBrotherhoodChronicles.esp [Version 1.2.6]

44 BlackwoodJungle.esp

++ Trees Overhaul.esp

45 HESU AppleHotSprings.esp

46 HESU HellLands.esp

47 HESU PoisonSwamp.esp

48 HESU SkyrimTemple.esp

49 HESU GnollMountain.esp

4A HESU SmokeTown.esp

4B HESU ValenwoodMine.esp [Version 1.1]

4C HESU GreatForestGorge.esp

4D HESU Shipton.esp

4E HESU DiveRock.esp

4F HESU SeasideSettlement.esp

50 HESU KoyoTown.esp

51 HESU WolfsBorough.esp

52 HESU WhiteRoseRiver.esp

53 HESU FairmereVillage.esp

54 Unique Landscapes.esp [Version 2.1.0BC]

55 ULE FranMWL-TheHeath patch.esp [Version 1.1.1]

56 ULM OblivionUncut-EntiusGorge patch.esp

57 ULM KoyoTown-LushWoodlands patch.esp [Version 2]

58 ULM WolfsBorough-AncientRedwoods patch.esp

59 ULE HellLands-CloudtopMountains patch.esp [Version 2]

5A ULM SmokeTown-ArriusCreek patch.esp [Version 2]

5B ULM PoisonSwamp-BlackwoodForest patch.esp [Version 2]

5C ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp [Version 2a]

5D ULE SkyrimTemple-Snowdale patch.esp [Version 2]

5E ULM GnollMountain-Snowdale patch.esp [Version 2]

5F ULM SkyrimTemple-SmokeTown-JerallGlacier patch.esp [Version 2]

60 ULE DiveRock-JerallGlacier patch.esp [Version 2]

61 Expanded Dungeons - Play Nice Edition.esp

62 EVE_ShiveringIslesEasterEggs.esp

** Grass Overhaul.esp

++ Mass Outfit Redesign.esp

63 Saerileth.esp

64 Oblivion_Character_Overhaul.esp [Version 2.0]

++ Kart Hair Replace v01.esp

65 Better Cities Full.esp [Version 6.0.7]

66 Better Imperial City.esp [Version 6.0.7]

67 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]

68 Better Cities - All Natural.esp [Version 6.0.4]

69 Better Cities - Dark Brotherhood Chronicles.esp [Version 6.0.0]

6A xulChorrolHinterland-BC6.esp [Version 2]

6B Rattletail The Rattlesnake.esp

6C ULE OblivionUncut-ChorrolHinterland BC6 patch.esp

6D Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]

6E Better Cities Market District - Oblivion Uncut.esp [Version 6.0.8a]

6F ULM BetterCities-UniqueLandscapes merged patch.esp [Version 2]

70 Better Imperial City FPS Patch.esp [Version 6.0.0]

71 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]

72 Falling Leaves.esp [Version 1.0]

** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]

73 Bashed Patch, 0.esp

74 Maskar's Oblivion Overhaul.esp [Version 4.9.3]

 

 

 

Update:

Solved, though not in the most efficient way. Both issues are only present on that particular save, starting a new game after some basic automatic load order sorting seems to have returned the doors and removed the overworld bug.

I've narrowed it down to me perhaps accidentally enabling the "Open Better Cities" option in the Better Cities ingame menu and hence it led to a glitchy, hybridised looking "open" Chorrol, especially since it's set to "closed" on my new save and the issue is no longer present.

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