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Costly Death


Azkron

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Hello!

 

One thing that really pulls me out from being immerse in a game is to have to load after dying, and it also makes it feel like less realistic :wallbash:

 

I think it would be much cooler and lore friendly option will be to have the character revive in the nearest Zenithar (god of wealth, labor, commerce and communication) chapel for instance, loosing some money in the process.

 

And maybe also add an option of permanent death in case the character does not have enough money for paying Zenithar for its revival.

 

And also maybe put some other optional costs, like the possibility of paying on Dragon souls or items instead of money.

 

Thanks in advance for your attention!! :biggrin:

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