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Posted (edited)

I would like for the player to be able to select one of their linked settlement workshops from a prompt.

 

Ideally, I'd just use OpenWorkshopSettlementMenuEx(), but I guess that a) will only work for actors and b) will actually send the actor to the selected workshop/settlment.

 

This is totally not what I want. I don't want to move an actor. Actually, I don't want anything to happen with any actor at all.

 

I just want to prompt the player and get their selection.

 

So, what's the best way to do this? Is there any "standard" solution short of setting up a paged message box menu?

Edited by niston
Posted

not sure about b), but yes, seems to only work for actors: https://www.creationkit.com/fallout4/index.php?title=OpenWorkshopSettlementMenuEx_-_ObjectReference

 

Salvage Beacons uses that menu, too, so in general, it should be possible. I *suspect* that it doesn't actually send the actor, that part is probably done in one of the workshop scripts. You could search for that function in vanilla scripts.

 

I think you would need to make a cell with a dummy actor and call it on them. or maybe it works on regular objectreferences, too. or on the player. try it and see what happens.

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