niston Posted May 28, 2019 Posted May 28, 2019 (edited) I would like for the player to be able to select one of their linked settlement workshops from a prompt. Ideally, I'd just use OpenWorkshopSettlementMenuEx(), but I guess that a) will only work for actors and b) will actually send the actor to the selected workshop/settlment. This is totally not what I want. I don't want to move an actor. Actually, I don't want anything to happen with any actor at all. I just want to prompt the player and get their selection. So, what's the best way to do this? Is there any "standard" solution short of setting up a paged message box menu? Edited May 28, 2019 by niston
pra Posted May 29, 2019 Posted May 29, 2019 not sure about b), but yes, seems to only work for actors: https://www.creationkit.com/fallout4/index.php?title=OpenWorkshopSettlementMenuEx_-_ObjectReference Salvage Beacons uses that menu, too, so in general, it should be possible. I *suspect* that it doesn't actually send the actor, that part is probably done in one of the workshop scripts. You could search for that function in vanilla scripts. I think you would need to make a cell with a dummy actor and call it on them. or maybe it works on regular objectreferences, too. or on the player. try it and see what happens.
niston Posted May 29, 2019 Author Posted May 29, 2019 OK thanks for answering Pra, I will try this. Would be fine if it works on the player :)
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