the_senator90 Posted August 26, 2012 Share Posted August 26, 2012 (edited) Well, I was going through some of the mods here at the nexus in order to get a good idea of what I could use to create this mod. First off, there's Tytanis: http://skyrim.nexusmods.com/mods/20372 Which have a special category of weapons after taking the "Warmaster" perk, (i.e Warmaster Weapons) that allow you to use two handed weapons in one hand. Then there is this mod: http://skyrim.nexusmods.com/mods/20372 Which allows you to wield all two handed weapons as if they are one handed, with a spell, shield or another weapon in the off-hand. I was wondering if I could create a compromise mod with a special category of weapons, in this case, "Versatile Weapons" which would allow you to wield such a weapon either in one hand or two hands after taking a specific perk. Versatile weapons include: Bastard swordsBattle-hammers (1-handed war-hammer)War-axes Katanas Versatile weapons have several characteristics which make them interesting: When wielded in one hand, they have a slower attack speed, but longer reach and higher damage than a regular one handed weapon, and do lower criticals. When wielded in two hands, they have a faster attack speed, but have a shorter reach and and lower damage with higher criticals. However, without taking the specific perk which requires both a sufficient one and two handed weapon skill, you would only be able to use it in a two handed configuration. However, when the perk is taken, you can use it in either two handed configuration (provided that the other hand is empty) or one handed configuration (depending on what you have equipped in your offhand.) One of the major pitfalls I could see with this mod is the animations and animation scripts and the meshes associated with it. How would you transition from one handed animations/meshes to two handed animations/meshes when you equip/unequip? Where would the weapon be sheathed? I have the 3d models already prepared, however, the scripting is what is becoming a thorn in my side. I could see using a script extender for this, but I have no idea where to start. Can someone please help me out? Edited August 26, 2012 by the_senator90 Link to comment Share on other sites More sharing options...
the_senator90 Posted August 26, 2012 Author Share Posted August 26, 2012 Bump, I just need some discussion. with this mod, guys. It's not a mod suggestion. Link to comment Share on other sites More sharing options...
myewggs Posted August 27, 2012 Share Posted August 27, 2012 (edited) i was actually thinking after playing dark souls in the past few days, a key to change any melee weapon in one-handed/ two-handed "style" just like in dark souls would be completely awesome *-*would add allot to the gameplay, at least for me q-, i have always found the two handed swords in skyrim to be to big for my taste and would love to wield the one-handed ones with two hands, and also there is allot of people that would love to wield two handed weapons with one hand :Dwhat do you think of this ideia? :3 Edited August 27, 2012 by myewggs Link to comment Share on other sites More sharing options...
the_senator90 Posted August 27, 2012 Author Share Posted August 27, 2012 i was actually thinking after playing dark souls in the past few days, a key to change any melee weapon in one-handed/ two-handed "style" just like in dark souls would be completely awesome *-*would add allot to the gameplay, at least for me q-, i have always found the two handed swords in skyrim to be to big for my taste and would love to wield the one-handed ones with two hands, and also there is allot of people that would love to wield two handed weapons with one hand :Dwhat do you think of this ideia? :3 You mean like a hot key swap? That might actually work! I'm liking this idea! Link to comment Share on other sites More sharing options...
Urwy Posted August 27, 2012 Share Posted August 27, 2012 I'm no expert on animations, but believe that would either require 2 models for every weapon, (1 model built for 1 handed animations and 1 for 2 handed. and a nifty script that switches one model with the other.) or a script that changes the used animations on the fly, along with the "Tag" inside the model files (the WeaponBack, WeaponSword, WeaponAxe and WeaponDagger. Although the dagger might not be needed) The 2 mods mentioned above (afaik) are just two handed meshes, with 2-hander stats, tagged with a one handed tag such as WeaponSword or WeaponAxe. (correct me if im wrong though.) Might be doable for someone well versed in scripts and skyrim animations, though. (Nope, i'm not one of those people :P Just sharing my thoughts.) Link to comment Share on other sites More sharing options...
PossessedLemon1 Posted August 27, 2012 Share Posted August 27, 2012 Maybe having the swap hot-key as a spell would work. It would effectively conjure up a new weapon, copying the stats and model from the one-handed one while using an animation if its own. Link to comment Share on other sites More sharing options...
myewggs Posted August 27, 2012 Share Posted August 27, 2012 Maybe having the swap hot-key as a spell would work. It would effectively conjure up a new weapon, copying the stats and model from the one-handed one while using an animation if its own. if i understood correctly that would create a "copy" of a weapon using it model and stats without having to manually create a 1 handed/ 2 handed version of each weapon? if yes that would be awesome! and and also ensure compatibility with almost any custom weapons right? (like armory of tamriel 300)hopefully this mod will become true :D Link to comment Share on other sites More sharing options...
the_senator90 Posted August 29, 2012 Author Share Posted August 29, 2012 (edited) Maybe having the swap hot-key as a spell would work. It would effectively conjure up a new weapon, copying the stats and model from the one-handed one while using an animation if its own. if i understood correctly that would create a "copy" of a weapon using it model and stats without having to manually create a 1 handed/ 2 handed version of each weapon? if yes that would be awesome! and and also ensure compatibility with almost any custom weapons right? (like armory of tamriel 300)hopefully this mod will become true :D Well, with vanguard armor- http://skyrim.nexusmods.com/mods/16238 It has a script which opens and closes your visor depending or not if you are in battle. I can see implementing such a solution. The solution is using a script extender which when a certain key is pressed, it removes the item (let's say, a 2 handed version) from your inventory and replaces it with another (a one hander), and equips it, with an entirely different set of stats. The weapon itself, weighs the same in whatever configuration you choose to use it in, so it spares you from carrying two versions of the weapon around. However, I'm only learning to script now. I was wondering if a more talented scripter might help me out. Edited August 29, 2012 by the_senator90 Link to comment Share on other sites More sharing options...
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