wolverinetree Posted August 26, 2012 Share Posted August 26, 2012 Please, I would be delighted if someone could answer this. 1.) let's say I want a topic to NOT appear unless player has gotten to a certain stage in the ques (for example, you can only tell Moira Brown you went to the minefield AFTER you went to the minefield). So, what condition would I use? Secondly, what result script in the dialogue window would I use to end a quest? Thank you all. Link to comment Share on other sites More sharing options...
GrindedStone Posted August 27, 2012 Share Posted August 27, 2012 GetStage is the condition, an the result would be set stage on that quest. Look at one of the DLC or vanilla for examples. Link to comment Share on other sites More sharing options...
wolverinetree Posted August 27, 2012 Author Share Posted August 27, 2012 Thank you, you've helped me much! One quick question: the quest is completed, but it isn't grayed out in the pip boy. Any ideas? Link to comment Share on other sites More sharing options...
GrindedStone Posted August 28, 2012 Share Posted August 28, 2012 start a new game an run the quest again, if it persists then you forgot something. Link to comment Share on other sites More sharing options...
vforvic Posted August 28, 2012 Share Posted August 28, 2012 Usually I make Stage 100 as my Quest Complete Stage no matter how many other Stages. In the Dialogue Result Script I would put the following.SetStage YourQuestID 100This says to run my final Stage 100 so I can stop the quest cleanly. Now in the Stage 100 Result Script I put the following to stop the quest and clean it all up.CompleteAllObjectives YourQuestID StopQuest YourQuestID Link to comment Share on other sites More sharing options...
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