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How do I make this texture


paintballmaster254

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Actualy no, it only now ocured to me what you realy want to do and... You're thinking... two dimensional. Textures wrap arround the model, they can't move arround the model to make parts of it shinier depending on how you rotate the model. If you did what you've said then you'd have a strange straight shining area on your modela and the rest would be mate.

 

I don't know of any way, to make the light refract on your model in that particular way in oblivion. In case you can't achieve it with simply changing the specularity of the whole mesh, then you most probably can't achieve it at all.

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You seem to have missunderstood me - spec maps don't rotate. And the maps have something to do with that. Look at the armors again, not all parts are shiny. And even if they are then they're not at the same level of shinyness, that's what theese maps are used for. They work just like for example a simple difuse map, but controll the specularity level instead of the color.

 

The things is that your hilt seems to shine on strange places and shines with a red tint. I just don't know if you can replicate the exact same effect in oblivion.

 

If I were you I'd simply try and see.

 

For starters you could just hand set the specularity in nifscope to see the effect you will probably get in-game. There will be some small differences though because nifscope renders items differently than the oblivion engine.

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