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Ideas for "Compound" Perks


Roadhouse699

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A project that I've had slowly in the works (mostly because I didn't know how to actually do it) for a while now is my Unique Legendary Perks mod - basically, it allows the player to pick from five different unique perks when they make a skill legendary, which will make that skill function better alongside another skill.

I finally figured out how to make the framework for this, and now all I need is the actual 90 different unique legendary perks for all 18 skills in Skyrim. As much as I've wasted my time thoroughly enjoyed playing Skyrim way more than any human should playing Skyrim frequently since 2013, there are a lot of skills I've never really messed with (like Illusion because it's dumb, why would you want to not fight?), so I need ideas from the community for perks that would make two skills work better together.

So far, I have:

 

Alchemy:
1.
2.
3.
4.
5.

Alteration:
1.
2.
3.
4.
5.

Archery:
1. Draw speed increased by 10% when wearing at least three pieces of light armor.
2. Can zoom in 20% more with a bow while sneaking.
3.
4.
5.

Block:
1. Bashing an enemy who was attempting a power attack causes power attacks to cost no stamina for 3 seconds. (I may divide this into a one-handed and two-handed version)
2. Blocking reflects 10% of damage from undead attackers.
3. Immune to stagger when blocking with at least 3 pieces of heavy armor equipped.
4.
5.

Conjuration:
1.
2.
3.
4.
5.

Destruction:
1.
2.
3.
4.
5.

Enchanting:
1.
2.
3.
4.
5.

Heavy Armor:
1.
2.
3.
4.
5.

Illusion:
1.
2.
3.
4.
5.

Light Armor:
1. Move twice as quickly when an enemy power attacks and you are wearing light armor.
2. Attacks with melee weapons are 10% more powerful when running with at least three pieces of light armor on.
3.
4.
5.

Lockpicking:
1.
2.
3.
4.
5.

One-Handed:
1. Chance to knock targets down when bashing with a sword, war axe, or mace equipped.
2. Targets under the effect of destruction magic will stagger from hits with one-handed weapons.
3. Power attacks are 10% stronger with one-handed weapons when wearing 3 pieces of heavy armor.
4. Bashing an enemy who was trying to power attack causes 20% faster attacking for 3 seconds with a mace, sword, or war axe.
5.

Pickpocket:
1.
2.
3.
4.
5.

Smithing:
1.
2.
3.
4.
5.

Sneak:
1.
2.
3.
4.
5.

Speech:
1.
2.
3.
4.
5.

Two-Handed:
1.
2.
3.
4.
5.



Graveyard of stuff I tried to do but couldn't:

-Tempered weapons have 20% more enchantment charges

 

Edited by Roadhouse699
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