MaiYass Posted May 30, 2019 Share Posted May 30, 2019 So I'm trying to add the Enclave patrols that are typically seen in the Capital Wasteland to Point Lookout, I'm also trying to add Vertibird encounters, both simply flying overhead and dropping off troops, to Point Lookout. How can this be done? Link to comment Share on other sites More sharing options...
JW1 Posted May 31, 2019 Share Posted May 31, 2019 Take a look at how it works in the base game. If you look at DCWorld12 (Seward Square), you'll see there's a landing there. Basically, there's a player trigger that uses a generic script to activate a linked activator that uses another generic script to enable a linked landing animation then enable an x-marker that in turn enables some Enclave soldiers. You can just copy that anywhere you like. Link to comment Share on other sites More sharing options...
Skynet171 Posted February 3, 2020 Share Posted February 3, 2020 Take a look at how it works in the base game. If you look at DCWorld12 (Seward Square), you'll see there's a landing there. Basically, there's a player trigger that uses a generic script to activate a linked activator that uses another generic script to enable a linked landing animation then enable an x-marker that in turn enables some Enclave soldiers. You can just copy that anywhere you like.Can you just as easily change the model of Vertibird to the Brotherhood variant and make it drop Paladins? Link to comment Share on other sites More sharing options...
JW1 Posted February 3, 2020 Share Posted February 3, 2020 Yes. The troops are just NPCs that are enabled by the script and can be anything you like. To have a Brotherhood vertibird drop them off you just need to create a copy of the VertibirdEncount01.nif with the texture changed. I did this in my Alien Resurrection mod to have a Talon vertibird drop off some Talon reinforcements. Link to comment Share on other sites More sharing options...
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