asaffin Posted October 3, 2008 Share Posted October 3, 2008 I want to remove the dialog about the Anvil Chapel Attack and the Prophet from some pirates for a new mod, since logically they would not know anything about that, having just arrived in port (also, a drunk pirate that slurs his words and spews nonsense should not suddenly become completely sober and articulate to explain prophets and chapels to you). I went into the CS with Knights and the pirate mod loaded, hoping to create a new *.esp that simply sets up a condition for the Pilgrimage quest making it so the faction the pirates are in cannot talk about the quest (separate *.esp so that the mod could function without Knights as well). When I tried to save the *.esp, the CS crashed and did not save. Twice in a row, I tried, and twice it crashed. Is there another way to stop the pirates from talking about the Knights stuff? Link to comment Share on other sites More sharing options...
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