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Nifskope/armour texture troubleshooting


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Hi, I just wanted to check and see if this is a problem that had an obvious solution in the hands of somebody more experienced. The re-textured armor I'm currently working on looks fine in most cases, but way too dark near some light sources.

Is there a Nifskope-related explanation? I added a NiAlphaProperty, so that some parts of the armour would be transparent - the only thing I changed in the original file, other than the texture - but I've never seen this happen before, one way or the other.

 

Thanks very much, to anyone who might have feedback about this. Check link below, for an image of what I'm talking about

 

http://imageshack.us/f/833/armorlightingproblem.jpg

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  • 1 month later...

I also have sometimes similar problems and as far as I know I did it all okay. My guess it is the light thats wrong, certain areas or lights in skyrim give me what you have but mostly its okay. Also check the normal map's alpha layer where bright means more glossiness (see glossiness in nif also!). this is the layer that sometimes causes odd results.

 

If you do this alpha layer, copy the diffuse map into the alpha layer and paint it with a brush, black, 50% opacity, or 30% multiple times. I hardly use an alpha thats brighter than a middle grey anywhere in it.

 

Hope I helped.

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